Game sucks, don't buy. It's fun, content won't last more than 4 days though, deal with it.
Once you go through content almost no replayability. 3-4 bosses, 2~ events (that aren't hard), no difficulty, no platforming action though they claim it.
Overall it's `Meh`, nothing to live up even close to it's hype. They practice underhanded marketing techniques, their 'public face' (Blue) is a douchebag, a faggot and knows nothing of his own game, often giving bad advice to players with serious issues.
Overall: C -
This is not the first indie game to promise continua support and they WON'T go through with it:
Minecraft - updates weekly, usually twice a week that were meaningful and added a lot, promised to continue this. Updates now about once every month, every two months, constant talk of leaving Minecraft for another project.
Magicka - Promises of weekly updates, first week sees daily updates, they release one free map then move to `DLC` (Not free)
Terraria - Due out June originally, leaked early then `moved up`, with bad code (Fixed in a recent patch some of it), frequent bugs, terrrrrrible systems, TERRRRRIBLEEEE GRAPHICS( PFFFTHAHHA SO BAD), no balanced, changed shit around and made some worse (30 pots a slot? pffthahaha)
Very little content (as stated play throgh in 4 days if you play to elongate it as much as possible).
Play through Small map solo: Content finished in around 6 hours.
Play through Large map w/ 9 players: Maybe can last 4-5 days.
Hardcoded limit actually REDUCED from alpha (9) to 5, there's no way to easily upgrade this limit (on just the server, both server and client have to be updated to reflect it I believe).
They got so many problems, I wouldn't be surprised if a bitch is one too.
USER WAS WARNED FOR THIS POST
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DatOneGuy
- Posts: 5553
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- Location: I'm in Miami, trick.
Re: Let's play Terraria!
Last edited by Jackard on Wed May 18, 2011 8:42 pm, edited 3 times in total.
Reason: pirating advocate
Reason: pirating advocate
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Let's play Terraria!
no joke, you sound like a channer
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barracuda546
- Posts: 941
- Joined: Sun Jul 25, 2010 12:58 am
Re: Let's play Terraria!
4 days worth of content for 10 euro sounds decent enough to me.
"If you want to go quickly, go alone. If you want to go far, go together."
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Sotsa
- Posts: 725
- Joined: Sat Mar 27, 2010 10:07 am
Re: Let's play Terraria!
well theres pvp there, that should count for some replayability, + what barracuda said.
i didnt buy the game expecting weekly updates. i'll be happy to see more content though.
i didnt buy the game expecting weekly updates. i'll be happy to see more content though.
Before you take insult to this post, keep in mind that I am simply a warrior of truth.
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btaylor
- Posts: 1692
- Joined: Thu Oct 22, 2009 1:37 am
Re: Let's play Terraria!
Seeing all the content is one thing, finding different ways to use that content is another. A game is only as fun as you make it.
The unfed mind devours itself. - Gore Vidal
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daemmonium
- Posts: 375
- Joined: Sun Mar 13, 2011 8:44 am
Re: Let's play Terraria!
I personally dont like it. What can I say ;p , dirt blocks are my friends.saltmummy626 wrote:im surprised I dont see any grappling hooks in any of these pics.
You can equip all you want. I have 2 there on my equip screen.burgingham wrote:Are obsidian skulls stackable?
Do you want see right through the devil's eyes?
You must have seen the ground where they all stood before
I was a young man then, I was a young man then
Spending my time on the killing floor
Be more than you seem to be
Joy of labour sets you free.
You must have seen the ground where they all stood before
I was a young man then, I was a young man then
Spending my time on the killing floor
Be more than you seem to be
Joy of labour sets you free.
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Redell
- Posts: 258
- Joined: Thu Aug 20, 2009 6:38 am
Re: Let's play Terraria!
The game is fun, but they really need to add a lot more content.
I got endgame stuff in a day counting the hours I slept (7 hours >.>)
I'd love to see more random events and more bosses, hopefully the new areas add some of these.
I got endgame stuff in a day counting the hours I slept (7 hours >.>)
I'd love to see more random events and more bosses, hopefully the new areas add some of these.
https://www.youtube.com/watch?v=mNR6oKh7-hcNaoWhut wrote:He didn't realize we can be anywhere in the world because of jorb friendship magic <3
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Let's play Terraria!
I meant if the defense stacks?daemmonium wrote:You can equip all you want. I have 2 there on my equip screen.
I would like to see that. Apparently I suck, but I have been playing for 3 days now, each day around 2-3 hours. I just got started with some endgame content, but am nowhere near finishing everything. Above that there is also the challenge of building nice structures and such. Some people like doing these kinds of things.DatOneGuy wrote:Play through Small map solo: Content finished in around 6 hours.
Of course the game is far from perfect and could use alot of additional stuff to play around with. The graphics I like, no I love in general (as someone growing up with SNES RPGs). The latest changes of the equipment are for the worse though, I have to admit that. Still I think overall it kinda does live up to the hype and provides quite some hours of very addictive gameplay. Not to mention the additional fun you can get from multiplayer, common projects and so on.
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btaylor
- Posts: 1692
- Joined: Thu Oct 22, 2009 1:37 am
Re: Let's play Terraria!
I have a question, actually. Is the game world in Terraria static? Meaning, if you were to quit and come back would everything be the same way you left it? How does this apply to multiplayer?
The unfed mind devours itself. - Gore Vidal
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Let's play Terraria!
btaylor wrote:I have a question, actually. Is the game world in Terraria static? Meaning, if you were to quit and come back would everything be the same way you left it?
Yes. Upon starting the game you create a world which is mostly randomly generated. Afterwards, the land, everything you build/destroy and all chests/jars are all static. With singleplayer you have to save before quitting obviously so that's how that works.
World is saved server side in intervals but the above applies.How does this apply to multiplayer?