Stiveland.

General discussion and socializing.
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Goddess
Posts: 77
Joined: Sat Feb 19, 2011 9:04 am

Re: Stiveland.

Post by Goddess »

EmperorNuke wrote:So yeah, apparently we have a working program of the game in ASCII already but I wasn't informed.

Kool. ASCII must be some very advanced language to be able to produce a working program in such a short time.
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cloakblade
Posts: 534
Joined: Fri Feb 18, 2011 10:37 am

Re: Stiveland.

Post by cloakblade »

boshaw wrote:Why don't you show us your ASCII version
I forgot to go to school and use a different IP to post a ASCII penis.
A.K.A. Suddo
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Manson
Posts: 162
Joined: Mon Aug 10, 2009 5:11 am
Location: Autism, Texas

Re: Stiveland.

Post by Manson »

You should have used ruby , it came from japan - which means its a better language with more syntax shit or whatever then any stupid baka gaijin is capble of.
EmperorNuke
Posts: 85
Joined: Mon Dec 06, 2010 12:04 pm

Re: Stiveland.

Post by EmperorNuke »

@Manson: I know Ruby, actually. But I didn't use it. Because, primarily, I didn't notice it being better. Besides, programming language doesn't matter on the user's side.
@Goddess: Nice trolling, there.
@Cloak: ...
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Stiveland.

Post by Jackard »

so have you learned your lesson yet
EmperorNuke
Posts: 85
Joined: Mon Dec 06, 2010 12:04 pm

Re: Stiveland.

Post by EmperorNuke »

Jackard wrote:so have you learned your lesson yet
Not to post these topics on the forums until Stiveland is actually out? :P
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burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Stiveland.

Post by burgingham »

EmperorNuke wrote:Not to post on the forums
There you go :)
EmperorNuke
Posts: 85
Joined: Mon Dec 06, 2010 12:04 pm

Re: Stiveland.

Post by EmperorNuke »

Hey guys.

I just started since I was bored today.

Within one today, I have accomplished a basic 3D MMO with a mapgen and several terrains. It contains wild boars (With Aggro) and wild deer (Without Aggro).

In addition, it has a chat. Plus some easy-to-program stuff.
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boshaw
Posts: 1612
Joined: Tue Jun 01, 2010 10:22 pm

Re: Stiveland.

Post by boshaw »

Jackard wrote:People need to stop posting this shit before they have anything to show off. How many vaporware threads have we seen so far, three or four now?
post pics or don't even bother to post.
EmperorNuke
Posts: 85
Joined: Mon Dec 06, 2010 12:04 pm

Re: Stiveland.

Post by EmperorNuke »

boshaw wrote:
Jackard wrote:People need to stop posting this shit before they have anything to show off. How many vaporware threads have we seen so far, three or four now?
post pics or don't even bother to post.
Obvious jealousy of my prowess in making games is obvious.

It'll be a few hours before I post pictures.

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