i think the damage system for the weapons is not very smart as of now. as is understand it (please correct me if i am wrong) is the damage calculated by: weapon base damage + 1/3 strength.
the problem with that system is, that there is no real difference between the weapons, once you are a little more experienced because the base damage becomes insignificant.
my idea: change the strength-multiplier for the different weapons e.g.
stone axe: base dmg + 20%str
militia sword: base dmg + 25%str
soldier sword: base dmg + 30%str
12th bay axe: base dmg + 40%str
whats your opinion on that balance issue?
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sabinati
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Re: remodel weapon balance
quality level effects it now
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JokkeL
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Re: remodel weapon balance
effeacts both ? or just the base dmg ? because i am dealing a shitload of damage with my quality 8 stone axesabinati wrote:quality level effects it now
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g1real
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Re: remodel weapon balance
as far as I know, sword use 1/3 strength and axes 1/2 strength.
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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loftar
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Re: remodel weapon balance
To be more precise, the individual attacks determine the damage outside the weapon's base damage. The Punch and Sting attacks do STR/3, while the Chop attack does STR/2. Cleave, on the other hand, does STR*2, and Knock His Teeth Out does STR*1.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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JokkeL
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Re: remodel weapon balance
yeah i deal more dmg with the stone axe than with the sword ... thats just weird.
anyways ... why did i post this in the bugs forum? prolly i've been all drunk. please move to critic & ideas =)
anyways ... why did i post this in the bugs forum? prolly i've been all drunk. please move to critic & ideas =)