Game Development: Status Effects

Announcements about major changes in Haven & Hearth.
Ruggan
Posts: 86
Joined: Mon Jun 15, 2009 8:41 am

Re: Game Development: Status Effects

Post by Ruggan »

Boar Tusk Snuff only lasts 15 seconds? Seems a bit low to me, as that's an attack or two at the most. Not quite worth it for the effort.
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Laremere
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: Game Development: Status Effects

Post by Laremere »

The effect could potentially had a hundred strength. Though only for 15 seconds, that's quite a big effect.


On that note: Anyone got poppies seeds I can have some of?
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fenrirfenix
Posts: 86
Joined: Sat Aug 08, 2009 8:51 pm

Re: Game Development: Status Effects

Post by fenrirfenix »

Blaze wrote:So you can call your Funtime powder or whatever, I'll just keep calling it boar coke, or maybe boar crack.
Boar blow.
Frelock
Posts: 66
Joined: Sat Jul 25, 2009 7:13 pm

Re: Game Development: Status Effects

Post by Frelock »

Has anyone else noticed an unusually high amount of lag since this update was put into effect?
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loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Status Effects

Post by loftar »

From what I can tell, it started a bit earlier than that. Apache seems to be hitting even harder lately -- I'd really need to move it to a second machine. I should also probably migrate the forum database from sqlite to mysql, since it seems sqlite is eating quite a bit of I/O bandwidth.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
kobnach
Posts: 671
Joined: Wed Jun 10, 2009 5:04 am

Interesting Interaction

Post by kobnach »

So, this afternoon I got trashed by some animals a bit large for me. I killed one, then ran for it. While I tried to get away, my leather armor was destroyed - including my boots. So there I was, with a thorn in my foot, on top of the damage being done to me. Talk about adding insult to injury. And thank the god(s) one can log off and get away while unconscious, give the way critters seem to camp unconscious people recently.
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PhaedrothSP
Posts: 544
Joined: Sat Aug 01, 2009 6:07 am

Re: Game Development: Status Effects

Post by PhaedrothSP »

There's actually a few seconds between gaining consciousness and the beasts aggroing again, I can usually get away pretty well, unless there's more than one.
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XkrikX
Posts: 234
Joined: Sat Aug 15, 2009 6:39 am
Location: under a rock in the forest

Re: Game Development: Status Effects

Post by XkrikX »

i laugh at people that get thorns :lol:
just because you can get free shoes at start, and wring the necks of 2 bunnies for some :twisted:
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Fluffy
Posts: 363
Joined: Wed Aug 12, 2009 5:16 am

Re: Game Development: Status Effects

Post by Fluffy »

XkrikX wrote:i laugh at people that get thorns :lol:
just because you can get free shoes at start, and wring the necks of 2 bunnies for some :twisted:
I like watching them run around franticly
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Rift
Posts: 683
Joined: Mon Jun 01, 2009 1:34 am

Re: Game Development: Status Effects

Post by Rift »

btw.. cave bulbs pretty cool.

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