I understand that there is no time at all to work on HnH, since Salem is so time consuming, but even if there is just a smidgen of time, it would be SOOOOO good to have ore stockpiles.
It's just one of those things, stockpiles in general would be nice, but ore in particular is a right bitch with this new system, there are tons of little exploits that are possible to get it where it's going and maybe even stock it up, but a neat quick ore stockpile would be best.
Something like:
50 Block of Wood to make
4x4 Tiles
Holds: 500 Ore
Can only be lifted when empty [Preferred liftable]
or breakable easily, basically don't want something that stays forever.
Considering the nature of ore this would be much better, move guy there, build stockpile, dig out ore, dump in stockpile, when done mining out whole area, feel free to drag the ore back leisurely.
Such stockpiles should exist for different things in general, but as a starter just Ore would be nice!
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DatOneGuy
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Ore Piles
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boshaw
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Re: Ore Piles
would it be interacted via a inventory type screen with multiple pages or would you just like right click to get ore and right click ore on it to put in? if it's the later would ore q be blended then like adding multiple q waters in a barrel?
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DatOneGuy
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Re: Ore Piles
Probably just treat it like a build sign, scroll in scroll out, with an option to just move it all in/out would work nicely, but not necessary.boshaw wrote:would it be interacted via a inventory type screen with multiple pages or would you just like right click to get ore and right click ore on it to put in? if it's the later would ore q be blended then like adding multiple q waters in a barrel?
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boshaw
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Re: Ore Piles
that would be nice to have it just like a signpost.
add all/take all are client style mods btw
add all/take all are client style mods btw
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DatOneGuy
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Re: Ore Piles
I haven't been able to 'take all' using any sort of bot, from signs.boshaw wrote:that would be nice to have it just like a signpost.
add all/take all are client style mods btw
Or even a 'take all you can' from signs.
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boshaw
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Re: Ore Piles
Does your bot allow for mousewheel transfer or just mousedown and mouseup?DatOneGuy wrote:I haven't been able to 'take all' using any sort of bot, from signs.boshaw wrote:that would be nice to have it just like a signpost.
add all/take all are client style mods btw
Or even a 'take all you can' from signs.
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DatOneGuy
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Re: Ore Piles
Current one I'm using, neither, it's not interested with that sort of stuff, just incorporated in the code. And any iact or 'transfer' won't work that way. I probably missed something along the way there.boshaw wrote:Does your bot allow for mousewheel transfer or just mousedown and mouseup?DatOneGuy wrote:I haven't been able to 'take all' using any sort of bot, from signs.boshaw wrote:that would be nice to have it just like a signpost.
add all/take all are client style mods btw
Or even a 'take all you can' from signs.
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boshaw
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Re: Ore Piles
i can tell you now that mousewheel transfer is one of the keys to doing it. I'm quite amazed your bot doesn't have a mousewheel transfer feature. i personally don't use bots though i just mod in extra buttons and what not that should have been there to begin with.
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DatOneGuy
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Re: Ore Piles
I'll have to look into it. Won't help this suggestion in general much but hehe.boshaw wrote:i can tell you now that mousewheel transfer is one of the keys to doing it. I'm quite amazed your bot doesn't have a mousewheel transfer feature. i personally don't use bots though i just mod in extra buttons and what not that should have been there to begin with.
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boshaw
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Re: Ore Piles
do you do the coding yourself or you got another buddy to do it?