Haven and Heath Trailer

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Kaios
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Re: Haven and Heath Trailer

Post by Kaios »

The original is nothing special it's just "the original." I think a new one is needed as well!
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rozn
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Re: Haven and Heath Trailer

Post by rozn »

It's old and now there is a new lp system and everything. I think that should be shown off too :) Cone cow.
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
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Jackard
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Re: Haven and Heath Trailer

Post by Jackard »

AAlex wrote:http://www.youtube.com/watch?v=cm3yg_f-uBI
I made a new trailer as the one on the homepage is rather out dated... Tell me what ya think? ;)
It's a much better effort than the last trailer someone attempted.

But I agree with Dataslycer that there are some things you could add to it, such as crafting/terraforming and showing players in various stages of progression:

frontier homesteads -> young villages -> established villages.
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AAlex
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Re: Haven and Heath Trailer

Post by AAlex »

I'm on it ;) stay tuned
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Jackard
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Re: Haven and Heath Trailer

Post by Jackard »

  • :14-:20 your mining sequence doesn't last long enough for people to see what is going on and there is not enough lighting in the area, you should remake it
  • dragging things by hand is good for trailers, so keep that in
  • recut scenes in the trailer so there is a sense of progression, show early life near the start and advanced content near the end. change your outfit to match
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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rozn
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Re: Haven and Heath Trailer

Post by rozn »

Dragging things in large quantity makes it look like a pain.
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
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AAlex
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Re: Haven and Heath Trailer

Post by AAlex »

yeah but if you start wheel zooming everything then people are gonna be like what the :shock:
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Jackard
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Re: Haven and Heath Trailer

Post by Jackard »

i think comparing the content shown in both trailers is a good way to improve yours

original
:03 cabin interior
:05 homestead exterior
:08 mining with friend, poorly lit but lasts long enough AND selects mine ability from menu
:16 farming by hand
:23 smelting ore
:31 construction
:35 combat: fox
:44 combat: bear (shows him get mad)
:51 crafting: cooking, social life
1:00 credits

yours
:06 wagon in wilderness, cargo management
:13 mining, poorly lit cave
:21 smelting, established village
:25 cabin interior
:28 village exterior, doing nothing
:35 inventory management
:37 farming
:46 boating
:53 combat: boar
:59 social life?
1:02 combat: fox
1:06 credits
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Jackard
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Re: Haven and Heath Trailer

Post by Jackard »

rozn wrote:Dragging things in large quantity makes it look like a pain.
It's something that needs to be shown in trailers because otherwise things move too quickly.

there can be a later sequence for fast inventory management
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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rozn
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Re: Haven and Heath Trailer

Post by rozn »

Jackard wrote:
rozn wrote:Dragging things in large quantity makes it look like a pain.
It's something that needs to be shown in trailers because otherwise things move too quickly.

there can be a later sequence for fast inventory management
Hmm, I like the combination of both.
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.

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