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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
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RaptorJedi
- Posts: 311
- Joined: Fri May 29, 2009 5:53 pm
Re: Game Development: Status Effects
They turn you into a light source for five minutes or so after you eat them.
<Megagun> FOx
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Status Effects
Rift wrote:btw.. cave bulbs pretty cool.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
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Naxza
- Posts: 12
- Joined: Mon Jun 08, 2009 11:17 pm
- Location: Wisconsin, USA
Re: Game Development: Status Effects
What kind of exploration/perception does a guy need to find cave bulbs?
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Rift
- Posts: 683
- Joined: Mon Jun 01, 2009 1:34 am
Re: Game Development: Status Effects
either a lot, or they are rare in the caves.. because i haven't seen that many.
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Golbez
- Posts: 100
- Joined: Mon Jul 13, 2009 5:18 am
Re: Game Development: Status Effects
I've seen around ten throughout three caves with an Exploration*Perception of 987
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sonerohi
- Posts: 146
- Joined: Thu Jun 04, 2009 12:15 am
Re: Game Development: Status Effects
Can we get some easy to make non-armor shoes besides rabbit slippers?
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Rift
- Posts: 683
- Joined: Mon Jun 01, 2009 1:34 am
Re: Game Development: Status Effects
...arn't clogs easy enough? they are like perhaps, the easiest wearable thing to make in the game.
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Game Development: Status Effects
Infact, if you make crappy enough clogs, they will never wear out.
