Game client modified by Gilbertus
Moderator: Phades
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fanlynne
- Posts: 2
- Joined: Fri Mar 18, 2011 9:14 am
Re: Game client modified by Gilbertus
I tried doing it as administrator, a cmd window appears and disappears within half a second. then nothing happens.
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jailedd
- Posts: 1
- Joined: Sun Mar 20, 2011 1:47 am
Re: Game client modified by Gilbertus
I tried running the file, and it opens a cmd window, everything works fine up until I try to connect.
It says: Connection refused: connect
any ideas?
Edit:
tried another version, but that was too old.. HLAP!?
It says: Connection refused: connect
any ideas?
Edit:
tried another version, but that was too old.. HLAP!?
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Gedrean
- Posts: 222
- Joined: Wed Dec 29, 2010 5:30 am
Re: Game client modified by Gilbertus
1. Make sure you're using the updated Gilbertus from Odditown's creations (they merged Gil's files with the new stuff)...jailedd wrote:I tried running the file, and it opens a cmd window, everything works fine up until I try to connect.
It says: Connection refused: connect
any ideas?
Edit:
tried another version, but that was too old.. HLAP!?
2. If it's C/R: Connect it's probably because your .bat file is malformed, what are its contents?
Zampfeo wrote:(On the topic of Open Spaces in W4)
You won't be saying that in a week or two when you realize how many abandoned homes there are. A 30 second boat ride south of my village literally bring you to the ghetto. There's abandoned claims everywhere with the occasional newb taking things and raiders patrolling. It reminds me of Detroit.
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Phades
- Posts: 352
- Joined: Tue Jan 25, 2011 9:07 pm
Re: Game client modified by Gilbertus
This client is so out-dated.
Use ender's client.
Use ender's client.
-Diadems of Odditown
Odditown loves you no matter what.
Odditown loves you no matter what.
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jman0233
- Posts: 46
- Joined: Wed May 04, 2011 5:29 am
Re: Game client modified by Gilbertus
i would like to use ender but i set my java address on the bat i got no idea how to tell if my java is 32 or 64 i just know if i download it in internet explorer (64) it downloads with a (64) next to it and if i download it in chrome it just says java my computer is a 64bit win 7 and my other is a 64bit vista i can't get the bat file right at all for any of these clients if you or any one else can type out in full what needs to be in the bat so i can copy and paste it in to the bat file it would be much thanked here is my path to java.exePhades wrote:This client is so out-dated.
Use ender's client.
C:\Program Files (x86)\Java\jre6\bin
please if anybody knows the what exactly is supposed to be in the bat please post it including the path to my java please don't post it saying "full path to java" that doesn't help me or any <> everytime some one does that i mess up some where im not good at this and don't say oh it should look some thing like this this does not help me ether i need a full correct bat file basically thank you and i look forward to one of you replying
you can pick your friends you can pick your nose but you can't pick witch Russian Waring party attacks you
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jgudge
- Posts: 868
- Joined: Mon Dec 20, 2010 12:44 pm
- Location: Canada, eh.
Re: Game client modified by Gilbertus
Phades wrote:Use ender's client.
viewtopic.php?f=27&t=14575&start=1120jgudge wrote:
Code: Select all
Exception in thread "Haven main thread" java.lang.RuntimeException: Delayed erro r in resource paginae/add/hide (v2), from forking source backed by HTTP res sour ce (http://www.havenandhearth.com/res/) at haven.Resource.checkerr(Resource.java:1072) at haven.Resource.layer(Resource.java:955) at haven.MenuGrid.cons(MenuGrid.java:75) at haven.MenuGrid.<init>(MenuGrid.java:97) at haven.MenuGrid$1.create(MenuGrid.java:49) at haven.UI.newwidget(UI.java:169) at haven.RemoteUI.run(RemoteUI.java:74) at haven.MainFrame.run(MainFrame.java:178) at haven.MainFrame.main2(MainFrame.java:250) at haven.MainFrame.access$100(MainFrame.java:34) at haven.MainFrame$6.run(MainFrame.java:293) at java.lang.Thread.run(Unknown Source) Caused by: haven.Resource$LoadException: Load error in resource paginae/add/hide (v2), from forking source backed by HTTP res source (http://www.havenandhearth.c om/res/) at haven.Resource$Loader.handle(Resource.java:415) at haven.Resource$Loader.run(Resource.java:389) ... 1 more Caused by: java.io.FileNotFoundException: http://www.havenandhearth.com/res/pagi nae/add/hide.res at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown So urce) at haven.Resource$HttpSource.get(Resource.java:344) at haven.Resource$TeeSource.get(Resource.java:239) at haven.Resource$Loader.handle(Resource.java:409) ... 2 more
I've been trying...
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
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Phades
- Posts: 352
- Joined: Tue Jan 25, 2011 9:07 pm
Re: Game client modified by Gilbertus
hang out in the wizards'tower IRC
say hello and hang around until i'm free and I'll help you to get ender's working
say hello and hang around until i'm free and I'll help you to get ender's working
-Diadems of Odditown
Odditown loves you no matter what.
Odditown loves you no matter what.
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Electron_Ninja
- Posts: 3
- Joined: Fri Apr 18, 2014 12:04 am
Re: Game client modified by Gilbertus
I get this error! Help!
Last login: Sat Apr 19 10:07:53 on ttys000
tests-imac:~ greerpruden$ /Users/greerpruden/Downloads/hh-macosx-universal/run.command ; exit;
2014-04-19 10:25:15.955 java[867:230b] *** Assertion failure in -[CocoaAppWindow _changeJustMain], /SourceCache/AppKit/AppKit-1265.19/AppKit.subproj/NSWindow.m:13029
2014-04-19 10:25:15.964 java[867:230b] *** CPerformer: ignoring exception 'Invalid parameter not satisfying: [self canBecomeMainWindow]' raised during perform of selector 'requestFocus:' on target 'FocusManager' with args '<AWTComponentSetFocusData: 0x7fd7b9c97050>'
Exception in thread "AWT-EventQueue-0" java.lang.ExceptionInInitializerError
at com.sun.opengl.impl.JAWT.size(JAWT.java:17)
at com.sun.opengl.impl.JAWT.create(JAWT.java:25)
at com.sun.opengl.impl.JAWT$1.run(JAWT.java:97)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.JAWT.getJAWT(JAWT.java:95)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable.lockSurface(MacOSXOnscreenGLDrawable.java:144)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLContext.makeCurrentImpl(MacOSXOnscreenGLContext.java:57)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:134)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:412)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at javax.media.opengl.GLCanvas.paint(GLCanvas.java:277)
at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276)
at sun.awt.RepaintArea.paint(RepaintArea.java:241)
at apple.awt.ComponentModel.handleEvent(ComponentModel.java:263)
at java.awt.Component.dispatchEventImpl(Component.java:4852)
at java.awt.Component.dispatchEvent(Component.java:4604)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:717)
at java.awt.EventQueue.access$400(EventQueue.java:82)
at java.awt.EventQueue$2.run(EventQueue.java:676)
at java.awt.EventQueue$2.run(EventQueue.java:674)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:690)
at java.awt.EventQueue$3.run(EventQueue.java:688)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:687)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Caused by: java.lang.RuntimeException: Please port CPU detection (32/64 bit) to your platform (mac os x/x86_64)
at com.sun.gluegen.runtime.CPU.<clinit>(CPU.java:72)
... 35 more
Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:412)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at javax.media.opengl.GLCanvas.paint(GLCanvas.java:277)
at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276)
at sun.awt.RepaintArea.paint(RepaintArea.java:241)
at apple.awt.ComponentModel.handleEvent(ComponentModel.java:263)
at java.awt.Component.dispatchEventImpl(Component.java:4852)
at java.awt.Component.dispatchEvent(Component.java:4604)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:717)
at java.awt.EventQueue.access$400(EventQueue.java:82)
at java.awt.EventQueue$2.run(EventQueue.java:676)
at java.awt.EventQueue$2.run(EventQueue.java:674)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:690)
at java.awt.EventQueue$3.run(EventQueue.java:688)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:687)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
javax.media.opengl.GLException: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:349)
at haven.HavenPanel.run(HavenPanel.java:378)
at java.lang.Thread.run(Thread.java:695)
Caused by: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:715)
at java.awt.EventQueue.access$400(EventQueue.java:82)
at java.awt.EventQueue$2.run(EventQueue.java:676)
at java.awt.EventQueue$2.run(EventQueue.java:674)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:685)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:349)
at haven.HavenPanel.run(HavenPanel.java:378)
at java.lang.Thread.run(Thread.java:695)
Caused by: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:715)
at java.awt.EventQueue.access$400(EventQueue.java:82)
at java.awt.EventQueue$2.run(EventQueue.java:676)
at java.awt.EventQueue$2.run(EventQueue.java:674)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:685)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:412)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at javax.media.opengl.GLCanvas.paint(GLCanvas.java:277)
at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276)
at sun.awt.RepaintArea.paint(RepaintArea.java:241)
at apple.awt.ComponentModel.handleEvent(ComponentModel.java:263)
at java.awt.Component.dispatchEventImpl(Component.java:4852)
at java.awt.Component.dispatchEvent(Component.java:4604)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:717)
at java.awt.EventQueue.access$400(EventQueue.java:82)
at java.awt.EventQueue$2.run(EventQueue.java:676)
at java.awt.EventQueue$2.run(EventQueue.java:674)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:690)
at java.awt.EventQueue$3.run(EventQueue.java:688)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:687)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:412)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at javax.media.opengl.GLCanvas.paint(GLCanvas.java:277)
at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276)
at sun.awt.RepaintArea.paint(RepaintArea.java:241)
at apple.awt.ComponentModel.handleEvent(ComponentModel.java:263)
at java.awt.Component.dispatchEventImpl(Component.java:4852)
at java.awt.Component.dispatchEvent(Component.java:4604)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:717)
at java.awt.EventQueue.access$400(EventQueue.java:82)
at java.awt.EventQueue$2.run(EventQueue.java:676)
at java.awt.EventQueue$2.run(EventQueue.java:674)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:690)
at java.awt.EventQueue$3.run(EventQueue.java:688)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:687)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Last login: Sat Apr 19 10:07:53 on ttys000
tests-imac:~ greerpruden$ /Users/greerpruden/Downloads/hh-macosx-universal/run.command ; exit;
2014-04-19 10:25:15.955 java[867:230b] *** Assertion failure in -[CocoaAppWindow _changeJustMain], /SourceCache/AppKit/AppKit-1265.19/AppKit.subproj/NSWindow.m:13029
2014-04-19 10:25:15.964 java[867:230b] *** CPerformer: ignoring exception 'Invalid parameter not satisfying: [self canBecomeMainWindow]' raised during perform of selector 'requestFocus:' on target 'FocusManager' with args '<AWTComponentSetFocusData: 0x7fd7b9c97050>'
Exception in thread "AWT-EventQueue-0" java.lang.ExceptionInInitializerError
at com.sun.opengl.impl.JAWT.size(JAWT.java:17)
at com.sun.opengl.impl.JAWT.create(JAWT.java:25)
at com.sun.opengl.impl.JAWT$1.run(JAWT.java:97)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.JAWT.getJAWT(JAWT.java:95)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable.lockSurface(MacOSXOnscreenGLDrawable.java:144)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLContext.makeCurrentImpl(MacOSXOnscreenGLContext.java:57)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:134)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:412)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at javax.media.opengl.GLCanvas.paint(GLCanvas.java:277)
at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276)
at sun.awt.RepaintArea.paint(RepaintArea.java:241)
at apple.awt.ComponentModel.handleEvent(ComponentModel.java:263)
at java.awt.Component.dispatchEventImpl(Component.java:4852)
at java.awt.Component.dispatchEvent(Component.java:4604)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:717)
at java.awt.EventQueue.access$400(EventQueue.java:82)
at java.awt.EventQueue$2.run(EventQueue.java:676)
at java.awt.EventQueue$2.run(EventQueue.java:674)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:690)
at java.awt.EventQueue$3.run(EventQueue.java:688)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:687)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Caused by: java.lang.RuntimeException: Please port CPU detection (32/64 bit) to your platform (mac os x/x86_64)
at com.sun.gluegen.runtime.CPU.<clinit>(CPU.java:72)
... 35 more
Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:412)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at javax.media.opengl.GLCanvas.paint(GLCanvas.java:277)
at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276)
at sun.awt.RepaintArea.paint(RepaintArea.java:241)
at apple.awt.ComponentModel.handleEvent(ComponentModel.java:263)
at java.awt.Component.dispatchEventImpl(Component.java:4852)
at java.awt.Component.dispatchEvent(Component.java:4604)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:717)
at java.awt.EventQueue.access$400(EventQueue.java:82)
at java.awt.EventQueue$2.run(EventQueue.java:676)
at java.awt.EventQueue$2.run(EventQueue.java:674)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:690)
at java.awt.EventQueue$3.run(EventQueue.java:688)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:687)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
javax.media.opengl.GLException: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:349)
at haven.HavenPanel.run(HavenPanel.java:378)
at java.lang.Thread.run(Thread.java:695)
Caused by: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:715)
at java.awt.EventQueue.access$400(EventQueue.java:82)
at java.awt.EventQueue$2.run(EventQueue.java:676)
at java.awt.EventQueue$2.run(EventQueue.java:674)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:685)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:349)
at haven.HavenPanel.run(HavenPanel.java:378)
at java.lang.Thread.run(Thread.java:695)
Caused by: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:715)
at java.awt.EventQueue.access$400(EventQueue.java:82)
at java.awt.EventQueue$2.run(EventQueue.java:676)
at java.awt.EventQueue$2.run(EventQueue.java:674)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:685)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:412)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at javax.media.opengl.GLCanvas.paint(GLCanvas.java:277)
at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276)
at sun.awt.RepaintArea.paint(RepaintArea.java:241)
at apple.awt.ComponentModel.handleEvent(ComponentModel.java:263)
at java.awt.Component.dispatchEventImpl(Component.java:4852)
at java.awt.Component.dispatchEvent(Component.java:4604)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:717)
at java.awt.EventQueue.access$400(EventQueue.java:82)
at java.awt.EventQueue$2.run(EventQueue.java:676)
at java.awt.EventQueue$2.run(EventQueue.java:674)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:690)
at java.awt.EventQueue$3.run(EventQueue.java:688)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:687)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:412)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at javax.media.opengl.GLCanvas.paint(GLCanvas.java:277)
at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276)
at sun.awt.RepaintArea.paint(RepaintArea.java:241)
at apple.awt.ComponentModel.handleEvent(ComponentModel.java:263)
at java.awt.Component.dispatchEventImpl(Component.java:4852)
at java.awt.Component.dispatchEvent(Component.java:4604)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:717)
at java.awt.EventQueue.access$400(EventQueue.java:82)
at java.awt.EventQueue$2.run(EventQueue.java:676)
at java.awt.EventQueue$2.run(EventQueue.java:674)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:690)
at java.awt.EventQueue$3.run(EventQueue.java:688)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:86)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:687)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
-
borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Game client modified by Gilbertus
I wonder why you want to run (outdated) Gilbertus client on your MAC ?!? And expect ppl to give still support?!?Phades wrote:This client is so out-dated.
Use ender's client.
You'd better use Ender ...
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
-
popfor
- Posts: 1413
- Joined: Sat Dec 25, 2010 2:14 am
- Yahoo Messenger: rate me, rate me my friend
- Location: E̹̙̺̬̖͈̘̭̙̘̔̈́̍͆͌̋̊̈́̀̎d̡̨̺̠̠̜̲̹͕̯̑̀͂͂̈̇̿̏͝͝g̨̙̻̼͎͖̱͔̗͙̐̅̇͗̈́̔͛̌̌͠ŷ͔̼͓̺̮̪̫̙̬̐͊̀́̊͆͝͝͝ͅ
Re: Game client modified by Gilbertus
gilbertus is a pro clientborka wrote:I wonder why you want to run (outdated) Gilbertus client on your MAC ?!? And expect ppl to give still support?!?Phades wrote:This client is so out-dated.
Use ender's client.
You'd better use Ender ...

my avatar is stolen without permission

#badboysclub