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Manson
- Posts: 162
- Joined: Mon Aug 10, 2009 5:11 am
- Location: Autism, Texas
Re: Game Development: Salem & Haven
Just be happy notch hasn't linked to salem or something.
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brohammed
- Posts: 526
- Joined: Sun Jun 20, 2010 2:41 pm
Re: Game Development: Salem & Haven
It's not a sim.dra6o0n wrote:WoT
Take a shot if they neglect to mention Haven.Onionfighter wrote:Wow, a whole review in the style of Fun With Dick and Jane.kodo2 wrote:Some info...:
http://www.mmorpg.com/gamelist.cfm/game ... -Look.html
...and a trailer:
http://www.mmorpg.com/gamelist.cfm/setV ... deoId/1963
Drinking game for future articles: take a shot every time there is a comparison to minecraft. Two shots if they imply that minecraft was the original.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Game Development: Salem & Haven
It boggles me that no serious reporter has ever made the connection between Minecraft and the game IT blatantly ripped off.
Anyway, the trailer finally loaded for me, jorb's(?) art there is very nice, it may not be ingame footage, but I liked it nonetheless.
Anyway, the trailer finally loaded for me, jorb's(?) art there is very nice, it may not be ingame footage, but I liked it nonetheless.
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JustasJ
- Posts: 205
- Joined: Wed Feb 03, 2010 1:48 pm
Re: Game Development: Salem & Haven
Oh no, stuff's gonna have quality...
Seriously, don't make Salem as grindy as Haven is by making people invest experience in the quality of future items.
Seriously, don't make Salem as grindy as Haven is by making people invest experience in the quality of future items.
Throughout the centuries there were men who took first steps, down new roads, armed with nothing but their own vision.
- Ayn Rand
- Ayn Rand
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Salem & Haven
Seriously? You've been registered here for a year and you're complaining about this? This is what makes HnH unique. I will grant that it can be a huge chore, but that's what I love about this game.JustasJ wrote:Oh no, stuff's gonna have quality...
Seriously, don't make Salem as grindy as Haven is by making people invest experience in the quality of future items.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Game Development: Salem & Haven
Quality is good, just wish some things had multiple types of quality.
A lot of things need to be changed!
A lot of things need to be changed!
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GhostOfZed
- Posts: 188
- Joined: Sun Jul 04, 2010 4:05 am
- Location: Canada
Re: Game Development: Salem & Haven
Every MMO with a crafting aspect should have quality.
~ Chieftain of Cloudsdale ~
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Salem & Haven
loftar said salem would have multiple dimensions of qualityDatOneGuy wrote:Quality is good, just wish some things had multiple types of quality.
A lot of things need to be changed!
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Game Development: Salem & Haven
sabinati wrote:loftar said salem would have multiple dimensions of qualityDatOneGuy wrote:Quality is good, just wish some things had multiple types of quality.
A lot of things need to be changed!
(VERY interested in seeing this on different kinds of trees more than anything!)
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Salem & Haven
I had seen a touch of this in EQ. However, the whole thing was moot with the system they had.sabinati wrote:loftar said salem would have multiple dimensions of qualityDatOneGuy wrote:Quality is good, just wish some things had multiple types of quality.
A lot of things need to be changed!
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.