We shouldn't be fucking moving our hearths all over the place. Learn to make a system of teleports (which we have DoG *cough*).
I mean look at this retarded scenario:
Break into a hearth vault: Bitches have moved their HFs all the way across the fucking map, waste of god damn time and resources and energy. Hearthfire are what's really flawed about raid mechanics, then the icing on the cake is stupid walls and rams.
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ewlol
- Posts: 775
- Joined: Mon Mar 29, 2010 2:40 pm
Re: Place cooldown for hearthfire moving
Who's talking about just griefers? What if you want to raid a major faction that hides their characters behind hearthvaults. You bust into the first one and then you just wasted time because they've already moved a) to another vault b) to their city.DatOneGuy wrote:I move my HF sometimes every 2-3 hours, sometimes several times within an hour, yes.ewlol wrote:Tell me how often you move your hearth, really. More than twice a day?
Ya'll sayin "NO WAY" but haven't given a legitimate reason as to why.
Elaborate?novaalpha wrote:The implications of this change would be far worse than some dead griefers inside their vaults.
In response to what alpha was saying: It would inhibit gameplay on a day-to-day basis just to let people get at some griefers? Who cares about them, they'll grief either way.
I'm sorry but what the fuck kind of gameplay is this where people can just avoid all risk at the drop of a hat really.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Place cooldown for hearthfire moving
That's the game, deal with it.ewlol wrote:We shouldn't be fucking moving our hearths all over the place. Learn to make a system of teleports (which we have DoG *cough*).
I mean look at this retarded scenario:
Break into a hearth vault: Bitches have moved their HFs all the way across the fucking map, waste of god damn time and resources and energy. Hearthfire are what's really flawed about raid mechanics, then the icing on the cake is stupid walls and rams.
Everything works both ways, not just to hinder griefers.
Setting up CRs is just as annoying as that, and you also need to have auth somewhere, HF can go anywhere.
HF moving is a temporary at the moment thing to do, CRs are not. HFs you can also warp back to from anywhere, CRs you cannot.
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ewlol
- Posts: 775
- Joined: Mon Mar 29, 2010 2:40 pm
Re: Place cooldown for hearthfire moving
I still don't even see how people need to move their hearths everywhere. Mine has been stationary for like 2 months and honestly I am doing quite fine.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Place cooldown for hearthfire moving
That's you.ewlol wrote:I still don't even see how people need to move their hearths everywhere. Mine has been stationary for like 2 months and honestly I am doing quite fine.
You're not everyone.
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Jackard
- Posts: 8849
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- Location: fucking curios how do they work
Re: Place cooldown for hearthfire moving
who are you to deny them that utility?ewlol wrote:We shouldn't be fucking moving our hearths all over the place.
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ewlol
- Posts: 775
- Joined: Mon Mar 29, 2010 2:40 pm
Re: Place cooldown for hearthfire moving
Neither are you so I want to hear more evidence that constant HF moving is so common in gameplay.DatOneGuy wrote:That's you.ewlol wrote:I still don't even see how people need to move their hearths everywhere. Mine has been stationary for like 2 months and honestly I am doing quite fine.
You're not everyone.
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ewlol
- Posts: 775
- Joined: Mon Mar 29, 2010 2:40 pm
Re: Place cooldown for hearthfire moving
The only reason 2 people seem to object to this is:
1) Obsession with convenience
1) Obsession with convenience
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novaalpha
- Posts: 1490
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Re: Place cooldown for hearthfire moving
Excuse me, but avoiding risk would require at the very least construction of several brickwalled vaults (like 7?). "Drop of a hat" ?ewlol wrote:I'm sorry but what the fuck kind of gameplay is this where people can just avoid all risk at the drop of a hat really.
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ewlol
- Posts: 775
- Joined: Mon Mar 29, 2010 2:40 pm
Re: Place cooldown for hearthfire moving
1 hearthvault = perfect defensenovaalpha wrote:Excuse me, but avoiding risk would require at the very least construction of several brickwalled vaults (like 7?). "Drop of a hat" ?ewlol wrote:I'm sorry but what the fuck kind of gameplay is this where people can just avoid all risk at the drop of a hat really.
Nobody breaks into the fucking things and by the time you do the twits have moved out and scents are about to expire.