Ability to construct a vault that would take 8 days to break into is the "stupid rams & walls" part of current raid system (which I hate wholeheartedly), as well as indestructible objects thing.ewlol wrote:1 hearthvault = perfect defensenovaalpha wrote:Excuse me, but avoiding risk would require at the very least construction of several brickwalled vaults (like 7?). "Drop of a hat" ?ewlol wrote:I'm sorry but what the fuck kind of gameplay is this where people can just avoid all risk at the drop of a hat really.
Nobody breaks into the fucking things and by the time you do the twits have moved out and scents are about to expire.
But nothing about this problem is created by hearth fire moving.