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kohg
- Posts: 589
- Joined: Mon Feb 21, 2011 2:28 pm
Tinkerer's hat
Tinkerer's hat, made out of tin bar and a string in an alloying crucible, increases your mentory, adding more slots, depending on its quality, much like a backpack or sack.
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SpiderJerusalem
- Posts: 551
- Joined: Sun Jan 23, 2011 11:26 pm
Re: Tinkerer's hat
nope.everybody would wear it and it would encrourage idling for LP cause if you do stuff you mostly need some kind of headwear, farmers hat for farming, bear cape for mining etc
@alpha: lol'ed
@alpha: lol'ed
-Bottleneck-
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GrimEggbert
- Posts: 193
- Joined: Sun May 15, 2011 9:32 pm
Re: Tinkerer's hat
The mentory should never be able to be expanded.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Tinkerer's hat
Sure, because you'd need to keep it on, the way you need to keep yourself drunk on wine.SpiderJerusalem wrote:nope.everybody would wear it and it would encrourage idling for LP cause if you do stuff you mostly need some kind of headwear, farmers hat for farming, bear cape for mining etc
@alpha: lol'ed
I disagree.GrimEggbert wrote:The mentory should never be able to be expanded.
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kralmir
- Posts: 1234
- Joined: Mon Mar 29, 2010 4:33 am
- Location: a moderate sized box.
Re: Tinkerer's hat
if the space is taken it becomes the same as a backpack, cant remove it as long as items use its space.
[5:09:24 AM] kralmir: shrek is love

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.

[5:09:27 AM] kralmir: shrek is life
"It's a survival game, not a Survivor game." -Potjeh, feb 1st 2012.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Tinkerer's hat
Ah, that's my bad for reading the idea wrong.kralmir wrote:if the space is taken it becomes the same as a backpack, cant remove it as long as items use its space.
In any case, I'm still kinda for it, the Mentory is rather small and easily maxed out, then again it can wait until more curiosities pop up either way. If it was something you had to keep on all the time it would be rather fair, and would not make you idle, but make you choose.
The only thing I hear bad about this is having to choose between a straw hat or cooking hat or such and the tinkerer's hat. Choice is a good thing, if we should have learned something from the merchant's robe, it should have been that we need more choices not a clear winner.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Tinkerer's hat
It's a cool idea, but I think the mentory should remain a fixed size. It is already really easy to get a decent amount of LP just with the current size, the ability to expand it would only make it even easier.
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HarryDresden
- Posts: 1113
- Joined: Wed Jan 12, 2011 12:10 am
Re: Tinkerer's hat
Hmmm, shame, came into this thread expecting something for smithing/Jewelry. Tin, Glass, and String giving Int, psy, and Smithing would be pretty boss.
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.
Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."
