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Deadlift_pro
- Posts: 416
- Joined: Fri Jun 25, 2010 6:49 pm
Re: Boshaw Vault Destroyed.
mirigod tracking squad (c)


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Markoff_Chaney
- Posts: 75
- Joined: Sun Apr 10, 2011 8:02 am
- Location: United States
Re: Boshaw Vault Destroyed.
I sometimes pretend to be myself. Does that count?NaoWhut wrote:It's ok... people pretend to be me all the time =o
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boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: Boshaw Vault Destroyed.
Badich wrote:good butthurt.
kill Taar again? wtf?

Why do you act like Taar is innocent when the scents lead to your hearth vaults? (picture of Las Vegas btw if anyone is wondering)
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novaalpha
- Posts: 1490
- Joined: Sun Dec 26, 2010 11:42 pm
- Location: Sparta
Re: Boshaw Vault Destroyed.
Code: Select all
<loftar> I wrote a fix for houses a couple of hours ago. It just needs a server restart.-
Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Boshaw Vault Destroyed.
i thought someone was loling at those who still make mountain vaults somewhere here? (or another thread)Potjeh wrote:If people can't use islands they'll just use mountains instead.
of course i dont know what is behind those lols though...
what i dont understand is why seraphimo thinks the island vault should be destroyed while he has his own not destroyed yet.
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rozn
- Posts: 1386
- Joined: Sun Apr 11, 2010 2:18 pm
- Location: A wonderful place called
Re: Boshaw Vault Destroyed.
Thats cool. Walls are only good for detouring the lazy people who don't want to wait 24h and thats basically all they are good for now.Tonkyhonk wrote:check pmDatOneGuy wrote:Got logs of that?
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Boshaw Vault Destroyed.
Really? If a ram can be landed there, it could be built there previously. It's, at worst, only a matter of having to wait 8 hours instead of 24.Potjeh wrote:Well, it's a monumentally bad idea to introduce a change like that mid-world, IMO.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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novaalpha
- Posts: 1490
- Joined: Sun Dec 26, 2010 11:42 pm
- Location: Sparta
Re: Boshaw Vault Destroyed.
That's kind of the point, loftar.loftar wrote:It's only a matter of having to wait 8 hours instead of 24.
Some people have day jobs and some semblance of real life. 24 hours vs 8 hours makes a WORLD of difference.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Boshaw Vault Destroyed.
It's only a matter of having 8 rather than 24 hours to prevent a raid because you weren't psychic and built your village near water. If you're gonna shorten the time it should be for everyone, so might as well just cut the initial drying time to 8h. Not that I think this would be a good idea.
And if waiting time is so unimportant, why are rams on rafts needed in the first place?
And if waiting time is so unimportant, why are rams on rafts needed in the first place?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Boshaw Vault Destroyed.
I guess you have a point. But I've already written the code now. :(
"Object-oriented design is the roman numerals of computing." -- Rob Pike