To protect brickwalled villages with sniper.
- every tower requires X authority to can build, so if you have 7 towers, you need at least 7xX authority
- every tower drains village-authority
- boosts dmg from ranged weapons by X
- boosts agi by X
- lowers the chance to get hit by ranged weapons when you are in one
Problem is, that you could use that in vaults. But for villageprotect it would rock.
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SpiderJerusalem
- Posts: 551
- Joined: Sun Jan 23, 2011 11:26 pm
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Ranger Tower
Hm, might try my hand at drawing one..
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barracuda546
- Posts: 941
- Joined: Sun Jul 25, 2010 12:58 am
Re: Ranger Tower
Yeah, having some more advantage when defending a village would be cool, but as you said it would make attacking vaults even more annoying.
"If you want to go quickly, go alone. If you want to go far, go together."
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Ranger Tower
I agree that a defensible position within a town would be awesome. Definitely a +1 to this item regardless of the balance issues that it would cause.
Now we just really need more reasonable ways to siege a town.
Now we just really need more reasonable ways to siege a town.
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Ranger Tower
That definitely should happen first, or even better everything at once when a completely new system of sieging and defending is introduced.TeckXKnight wrote:Now we just really need more reasonable ways to siege a town.
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Alubag
- Posts: 99
- Joined: Fri Jan 28, 2011 11:00 am
Re: Ranger Tower
I love the idea, but i thought of it something more like this:
You can't shoot through walls / palisades
You can shoot over the wall though if you are standing in a tower
However, if you are standing in the tower, people can shoot at you as well
It's harder to aim you though, since you can take cover in the tower
I don't think you should get a bonus to MM or agi though, just seems weird. I like the idea that the y drain authority though.
You can't shoot through walls / palisades
You can shoot over the wall though if you are standing in a tower
However, if you are standing in the tower, people can shoot at you as well
It's harder to aim you though, since you can take cover in the tower
I don't think you should get a bonus to MM or agi though, just seems weird. I like the idea that the y drain authority though.
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ninja_yodeler
- Posts: 1880
- Joined: Wed Dec 29, 2010 4:15 am
- Location: Look outside your window.
Re: Ranger Tower
yeah, good idea OP. would make great new ways for combat. and makes vaults even more challenging, considering that there should be no true hearthvaults lefts.
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Ranger Tower
Well, if course you can make it so that the wall can only extend from the middle tiles of the sides of the ranger towers, like so:
W = Wall
T = Tower
T T T
W W W T T W W W
T T T
Then they can't be built near an (accesible, at least) edge without you being able to place a ram here:
W = Wall
T = Tower
R = RAM
R R R T T T R R R
W W W T T W W W
T T T
W = Wall
T = Tower
T T T
W W W T T W W W
T T T
Then they can't be built near an (accesible, at least) edge without you being able to place a ram here:
W = Wall
T = Tower
R = RAM
R R R T T T R R R
W W W T T W W W
T T T
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b_anon
- Posts: 210
- Joined: Wed Feb 09, 2011 8:17 pm
Re: Ranger Tower
Definitely need better siege mechanics.