Its not that the devs don't want to. But you guys don't take the coding and how complex it is into consideration before ya know, actually suggest it.GrimEggbert wrote:I still don't understand what the big deal with implementing putting rams on rafts mid-world is...
GrimEggbert wrote:My understanding would be that the ram would continue to decay if you tried to travel more than 25 tiles via raft with it, so that if you tried to raft a ram a couple minimaps away the ram would simply be destroyed. Obviously the idea has issues and it's kind of dumb to talk about anyway since loftar has made it clear that he wants to completely redo siege mechanics, but it's something to talk about at least.
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shadowchris
- Posts: 973
- Joined: Thu Aug 12, 2010 2:25 am
- Location: Maze's Basement
Re: Boshaw Vault Destroyed.
W8 HLTU W9 Tartarus,Alfheimer,Niflheim W10 RiP, Dis
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GrimEggbert
- Posts: 193
- Joined: Sun May 15, 2011 9:32 pm
Re: Boshaw Vault Destroyed.
No I meant "big deal" with how everyone was freaking out about it going "YOU CAN'T IMPLEMENT A CHANGE LIKE THAT MIDWORLD?!?!?!??!?!!!!!"
I understand LP nerfs and pivotal game mechanics that relate directly to character progression, where changing mid world would be a huge disadvantage to new players. (See: Mining nerf in W4) But this proposed change doesn't really affect character progression at all, and if implemented correctly wouldn't make any sort of difference to those who already built their villages along the water.
Also it apparently wasn't that hard to code because loftar already had the working code for it in place before he was begged to remove it.
I understand LP nerfs and pivotal game mechanics that relate directly to character progression, where changing mid world would be a huge disadvantage to new players. (See: Mining nerf in W4) But this proposed change doesn't really affect character progression at all, and if implemented correctly wouldn't make any sort of difference to those who already built their villages along the water.
Also it apparently wasn't that hard to code because loftar already had the working code for it in place before he was begged to remove it.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Boshaw Vault Destroyed.
shadowchris wrote: Its not that the devs don't want to. But you guys don't take the coding and how complex it is into consideration before ya know, actually suggest it.
loftar wrote:I guess you have a point. But I've already written the code now.
Ever heard the saying "you can take the cake,but you can't eat it"?loftar wrote:I guess I'll take it out again, then.
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shadowchris
- Posts: 973
- Joined: Thu Aug 12, 2010 2:25 am
- Location: Maze's Basement
Re: Boshaw Vault Destroyed.
Lol what thread was that.GrimEggbert wrote:No I meant "big deal" with how everyone was freaking out about it going "YOU CAN'T IMPLEMENT A CHANGE LIKE THAT MIDWORLD?!?!?!??!?!!!!!"
I understand LP nerfs and pivotal game mechanics that relate directly to character progression, where changing mid world would be a huge disadvantage to new players. (See: Mining nerf in W4) But this proposed change doesn't really affect character progression at all, and if implemented correctly wouldn't make any sort of difference to those who already built their villages along the water.
Also it apparently wasn't that hard to code because loftar already had the working code for it in place before he was begged to remove it.
@Kaos your a funny kid
W8 HLTU W9 Tartarus,Alfheimer,Niflheim W10 RiP, Dis
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GrimEggbert
- Posts: 193
- Joined: Sun May 15, 2011 9:32 pm
Re: Boshaw Vault Destroyed.
This one...?shadowchris wrote: Lol what thread was that.
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Boshaw Vault Destroyed.
indeed the changes like this can cause chaos to lots of those who have built villages near water or on island feeling safe with just patrolling once a day, while those who have built villages inland always have to patroll every 8 hrs.
i still think its unfair, but, many people did plan things ahead for their security with their playing hours in mind and i understand that. the villages far from water made their decision knowing the patrolling burdens.
maybe announcing the change a few weeks in advance may help solve the situation, but they didnt want to, and many players didnt like the idea anyways and asked not to, thus it was turned down.
whoever convinces devs wins.
and shadowchris, this raft on ram idea has already been discussed on a few threads, not just this one.
i still think its unfair, but, many people did plan things ahead for their security with their playing hours in mind and i understand that. the villages far from water made their decision knowing the patrolling burdens.
maybe announcing the change a few weeks in advance may help solve the situation, but they didnt want to, and many players didnt like the idea anyways and asked not to, thus it was turned down.
whoever convinces devs wins.
and shadowchris, this raft on ram idea has already been discussed on a few threads, not just this one.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Boshaw Vault Destroyed.
Also note, many many many beginning players ignore safety advice and build right on the water. Or villages that were confident of their ability to repel the additional attention it brings. This is along the lines of saying "Hey you know that wall you built to make you safe? The brick one? Well we're introducing cannons tomorrow. The real safe thing you should have done is build underground."Tonkyhonk wrote:indeed the changes like this can cause chaos to lots of those who have built villages near water or on island feeling safe with just patrolling once a day, while those who have built villages inland always have to patroll every 8 hrs.
i still think its unfair, but, many people did plan things ahead for their security with their playing hours in mind and i understand that. the villages far from water made their decision knowing the patrolling burdens.
maybe announcing the change a few weeks in advance may help solve the situation, but they didnt want to, and many players didnt like the idea anyways and asked not to, thus it was turned down.
whoever convinces devs wins.
and shadowchris, this raft on ram idea has already been discussed on a few threads, not just this one.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Boshaw Vault Destroyed.
It's not really like that at all but ok.
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DatOneGuy
- Posts: 5553
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- Location: I'm in Miami, trick.
Re: Boshaw Vault Destroyed.
You should have built underground though.
above ground is only for cows, trees and crops.
Soil spot-> Above ground for awesome
Underground->Village
Keep in mind that being near water doesn't mean too much, maps get updated and show things inland too.
above ground is only for cows, trees and crops.
Soil spot-> Above ground for awesome
Underground->Village
Keep in mind that being near water doesn't mean too much, maps get updated and show things inland too.
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Tonkyhonk
- Posts: 4501
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Re: Boshaw Vault Destroyed.
i didnt talk about beginning players there when i said "the security with their playing hours in mind" though.Sevenless wrote:Also note, many many many beginning players ignore safety advice and build right on the water. Or villages that were confident of their ability to repel the additional attention it brings. This is along the lines of saying "Hey you know that wall you built to make you safe? The brick one? Well we're introducing cannons tomorrow. The real safe thing you should have done is build underground."