The concept is pretty simple and was asked for some time ago. Still, it`s neat, so why not?
So, one stone(nearly 100g) takes as much place as a pie(1 kg) or moth(less than 5g). Small things which should be hauled in mass are being hauled around like they`re made out of glass. And we`re able to haul hundreds of kg of goods, which is pretty unrealistic aswell.
The idea is: let the weight of the items hauled will determine the capacity of inventory instead of quantity of tile taken.
This way player gets a 8x8 inventory and basic hauling ability of 15 kg. With backpack it`s increased to 25, and with traveller`s sack it`s increased by 3(7 for hi-ql ones, up to 15 for two hi-ql). One can`t lift things if more than half of current weight capacity is used. One can also increase his hauling ability by raising str and con(additional weight hauled = (str+con)/50).
Merchant`s robe, instead of allowing you to haul more, adds a four-slot inventory, into which a flask, keyring, sling or something else which`s not tool but still is something you`d keep with yourself can be added - pockets, in other words.
-
btaylor
- Posts: 1692
- Joined: Thu Oct 22, 2009 1:37 am
Re: Inventory Overhaul
I don't like it. Making the inventory system more complicated and "realistic" does not help in this particular game. If I wanted this I would go back to playing Wurm.
The unfed mind devours itself. - Gore Vidal
-
brohammed
- Posts: 526
- Joined: Sun Jun 20, 2010 2:41 pm
Re: Inventory Overhaul
I would prefer more specialist containers (like seed pouches and keyrings) to a weight-based system.
Lofty said he's working on a material system, that will probably help too.
Lofty said he's working on a material system, that will probably help too.
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Inventory Overhaul
Current system + Stacking based on weight.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
-
Killawatt
- Posts: 98
- Joined: Thu Jun 03, 2010 11:57 pm
Re: Inventory Overhaul
While maybe such a limited carrying system would not work (and I don't particularly like it), maybe a weight-to-constitution system could be implemented.OvShit wrote:The concept is pretty simple and was asked for some time ago. Still, it`s neat, so why not?
So, one stone(nearly 100g) takes as much place as a pie(1 kg) or moth(less than 5g). Small things which should be hauled in mass are being hauled around like they`re made out of glass. And we`re able to haul hundreds of kg of goods, which is pretty unrealistic aswell.
The idea is: let the weight of the items hauled will determine the capacity of inventory instead of quantity of tile taken.
This way player gets a 8x8 inventory and basic hauling ability of 15 kg. With backpack it`s increased to 25, and with traveller`s sack it`s increased by 3(7 for hi-ql ones, up to 15 for two hi-ql). One can`t lift things if more than half of current weight capacity is used. One can also increase his hauling ability by raising str and con(additional weight hauled = (str+con)/50).
Merchant`s robe, instead of allowing you to haul more, adds a four-slot inventory, into which a flask, keyring, sling or something else which`s not tool but still is something you`d keep with yourself can be added - pockets, in other words.
On top of your constitution to determine stamina loss, add generic weights so that carrying a shit-ton of heavy objects will weigh you down more, as they would in real life.
And yes, I can't believe I'm doing it, but I'm ripping an idea from Runescape. Shoot me.
Back, I guess
-
novaalpha
- Posts: 1490
- Joined: Sun Dec 26, 2010 11:42 pm
- Location: Sparta
Re: Inventory Overhaul
Don't want any weight. Just need a bigger inventories. Possibly even with addition of new inventory-increasing gear. Belts/gloves... rings(?).. whatever.
It has been discussed about 300 times.
It has been discussed about 300 times.
-
KettenRak
- Posts: 3
- Joined: Mon Apr 11, 2011 9:22 am
Re: Inventory Overhaul
I could also get behind being able to rotate items in my inventory. I can't think of any reason why I shouldn't be able to have a board take up a 4x1 space instead of a 1x4 space. Probably wouldn't even be that hard to code. I like the tetris-esque aspect of the current inventory management system. But at least in tetris you get to rotate your pieces. 
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Inventory Overhaul
The typical reasons are that you can't carry enough of the annoying shit (bricks, seed, soil, etc).novaalpha wrote:Don't want any weight. Just need a bigger inventories. Possibly even with addition of new inventory-increasing gear. Belts/gloves... rings(?).. whatever.
It has been discussed about 300 times.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
-
daemmonium
- Posts: 375
- Joined: Sun Mar 13, 2011 8:44 am
Re: Inventory Overhaul
Go IRL and get a backpack. Grab a board big one if possible. Try to put it in vertical way > Fits. Try to put it in horizontal way > FFFFFFFFFFFKettenRak wrote:I could also get behind being able to rotate items in my inventory. I can't think of any reason why I shouldn't be able to have a board take up a 4x1 space instead of a 1x4 space. Probably wouldn't even be that hard to code. I like the tetris-esque aspect of the current inventory management system. But at least in tetris you get to rotate your pieces.
Some items has 4x1, others 1x2, it's item specific. And no, I wont tell you to go play Tetris.
Do you want see right through the devil's eyes?
You must have seen the ground where they all stood before
I was a young man then, I was a young man then
Spending my time on the killing floor
Be more than you seem to be
Joy of labour sets you free.
You must have seen the ground where they all stood before
I was a young man then, I was a young man then
Spending my time on the killing floor
Be more than you seem to be
Joy of labour sets you free.