Let me extract your ideas into fewer words:
Teleportation exists, but is road based.
Crossroads work only interconnected with a net of milestone-ways.
Milestones can be Waylay'ed, so if your warproute goes throu this stone - you'll drop out of warp. Same happens if theres is a palisade, b-wall, cliff or water in the way.
Waylay'ing costs LP / leaves scents , or both.
Also i'd add that:
It would be good if you could either teleport via such a way, or follow it like current milestone ways.(if you wanna hunt/forage or just out of TW to warp)
it would be even better, if milestones had "external waypoint", wich means that a char is going to a point near the stone(for ex: up to 3 tiles away) instead of goin straight into it, wich would make cart/wagon travelling possible.
It would be truely awesome with bridges, increased inter-milestone maximum distance and cartography involved.
i'd also add a feature, that a warp bailout in case of waylay'ing would spawn you on random location between w-layed stone, and a preveous one, so you'll not going to find yourself already surrounded. just like you could spot the trap earlier or later.
If that is so - I'd love that! Thats going to liven-up the gamaplay nicely. +1
But we still need to figure out what to do with HF's...
PS: A separate thread!!!!
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RJT
- Posts: 1186
- Joined: Sun Jan 30, 2011 11:14 pm
Re: Ranger Tower
If we ever get bridges I am wagoning everywhere <_< >_> (kinda off topic I know.)
[8:21:56 PM] Ravian: We didn't run
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
[8:22:04 PM] Ravian: We left in the other direction
http://strawpoll.me/6822558
Stand against tyranny, Brothers and sisters. Rise!
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GorakKnight
- Posts: 4
- Joined: Thu Mar 24, 2011 12:15 am
Re: Ranger Tower
What about a makeshift version of these, used for hunting, would probably give a small marksmanship bonus plus it would provide some defense against animals(say, base 100 hp which all animals could destroy, sort of like armor).
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novaalpha
- Posts: 1490
- Joined: Sun Dec 26, 2010 11:42 pm
- Location: Sparta
Re: Ranger Tower
Not gonna even bother going through walls of randomcrap. Anyone arguing for removal of teleportation in hnh is batshit stupid.
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: Ranger Tower
novaalpha wrote:Not gonna even bother going through walls of randomcrap. Anyone arguing for removal of teleportation in hnh is batshit stupid.
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