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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Foods and rotation
Mirroring could be fine and all, but that still leaves me with a minimum two angles per object. Expect things to stay the way they are now for the foreseeable future.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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GapingAngus
- Posts: 17
- Joined: Thu Sep 10, 2009 12:40 pm
Re: Foods and rotation
All right ,thanks. I wasn't sure of the direction when I started building, made a few mistakes at first.
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Caradon
- Posts: 347
- Joined: Tue Jul 28, 2009 6:10 pm
Re: Foods and rotation
Frelock wrote:As PhaedrothSP said, there is no way to rotate buildings. They all face one and only one way. Otherwise, Jorb would have to do more drawings.
Meet the mirror tool
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Foods and rotation
Haha, you are naïve indeed. Jorb is much too lazy to do reshading when he's flipping sprites anyway, so I could just as well do it in code. :)PhaedrothSP wrote:Actually he would have flip the sprite of the construct, which would then require reshading in some parts.
The problem is rather, as I wrote elsewhere, that it would require some work to do that, and I do feel that time is better spent elsewhere right now. Building rotation just doesn't seem that important. ;)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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PhaedrothSP
- Posts: 544
- Joined: Sat Aug 01, 2009 6:07 am
Re: Foods and rotation
Thats what I said in the suggestion thread about it. ;Oloftar wrote:Building rotation just doesn't seem that important.PhaedrothSP wrote:Actually he would have flip the sprite of the construct, which would then require reshading in some parts.
I believe that your work with the new metals, boats, and other issues is much more important than rotating structures, especially when aside from cabin doors, you can still interact with them from even the opposite side.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Foods and rotation
Arrrgh, that be 'actly what I say, but I just be called a salty dog for me troubles. "It's fine as it is, matey" they say! I'd cut the lot of 'em down! Arrrgh!GapingAngus wrote: How exactly can we trade? Just drop the items? It makes it difficult inside a village to exchange because of ownership.
Surprise.
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Artemis0
- Posts: 43
- Joined: Fri Aug 28, 2009 9:14 pm
Re: Foods and rotation
At least someone has some respect for holidays.Peter wrote:Arrrgh, that be 'actly what I say, but I just be called a salty dog for me troubles. "It's fine as it is, matey" they say! I'd cut the lot of 'em down! Arrrgh!GapingAngus wrote: How exactly can we trade? Just drop the items? It makes it difficult inside a village to exchange because of ownership.