Is there any way to tell the quality of something like a tanning tub or kiln without doing the math before hand? With inventory items I know the tooltip will say the quality when you pick it up but I can't seem to figure out if there's a way to identify other qualities.
Thanks
-
cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Quality of Non Inventory Items?
You can plug in items you know the quality of and look at the quality of the items output and use that to reverse engineer the construction's quality.
Example: I've got an unknown tanning tub.
According to the wiki, the formula for leather output by a tanning tub is: (3xHIDE + BARK + WATER + TUB)/6
If I put in all q10 hide/water/bark (easily available), and the tanning tub gives me a q14 piece of leather, then the tanning tub must be q34.
Example: I've got an unknown tanning tub.
According to the wiki, the formula for leather output by a tanning tub is: (3xHIDE + BARK + WATER + TUB)/6
If I put in all q10 hide/water/bark (easily available), and the tanning tub gives me a q14 piece of leather, then the tanning tub must be q34.
Last edited by cobaltjones on Wed Jun 01, 2011 3:29 pm, edited 1 time in total.
-
EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Quality of Non Inventory Items?
This is hard to use for barrels - it will take a long time to check it's quality that way. We definitely need a way to see constructed items quality.
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Quality of Non Inventory Items?
You cannot check after building. Before you build something recklessly, you should be knowing the quality of all items that go into it, to calculate it.
We do however also need a way to test the quality of non inventory items.
We do however also need a way to test the quality of non inventory items.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
-
Sarge
- Posts: 2059
- Joined: Fri Oct 09, 2009 3:41 am
Re: Quality of Non Inventory Items?
This is definitely not the solution, but hey, what can we do, we've asked a gazillion times.DatOneGuy wrote:You cannot check after building. Before you build something recklessly, you should be knowing the quality of all items that go into it, to calculate it.
We do however also need a way to test the quality of non inventory items.
factnfiction101 wrote:^I agree with this guy.
-
Shadow7168
- Posts: 753
- Joined: Tue Aug 03, 2010 8:33 pm
Re: Quality of Non Inventory Items?
The q of an object is the mean value of all materials used, I think.
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
-
Grable
- Posts: 885
- Joined: Mon Feb 14, 2011 8:03 am
Re: Quality of Non Inventory Items?
EnderWiggin wrote:We definitely need a way to see constructed items quality.
-
brohammed
- Posts: 526
- Joined: Sun Jun 20, 2010 2:41 pm
Re: Quality of Non Inventory Items?
Been suggested many times, including by me. Unfortunately Salem has stolen the dev love.