Quality of Non Inventory Items?

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
Trav84
Posts: 5
Joined: Tue May 10, 2011 1:16 pm

Quality of Non Inventory Items?

Post by Trav84 »

Is there any way to tell the quality of something like a tanning tub or kiln without doing the math before hand? With inventory items I know the tooltip will say the quality when you pick it up but I can't seem to figure out if there's a way to identify other qualities.

Thanks
User avatar
cobaltjones
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: Quality of Non Inventory Items?

Post by cobaltjones »

You can plug in items you know the quality of and look at the quality of the items output and use that to reverse engineer the construction's quality.

Example: I've got an unknown tanning tub.

According to the wiki, the formula for leather output by a tanning tub is: (3xHIDE + BARK + WATER + TUB)/6

If I put in all q10 hide/water/bark (easily available), and the tanning tub gives me a q14 piece of leather, then the tanning tub must be q34.
Last edited by cobaltjones on Wed Jun 01, 2011 3:29 pm, edited 1 time in total.
User avatar
EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Quality of Non Inventory Items?

Post by EnderWiggin »

This is hard to use for barrels - it will take a long time to check it's quality that way. We definitely need a way to see constructed items quality.
User avatar
DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Quality of Non Inventory Items?

Post by DatOneGuy »

You cannot check after building. Before you build something recklessly, you should be knowing the quality of all items that go into it, to calculate it.

We do however also need a way to test the quality of non inventory items.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
Sarge
Posts: 2059
Joined: Fri Oct 09, 2009 3:41 am

Re: Quality of Non Inventory Items?

Post by Sarge »

DatOneGuy wrote:You cannot check after building. Before you build something recklessly, you should be knowing the quality of all items that go into it, to calculate it.

We do however also need a way to test the quality of non inventory items.
This is definitely not the solution, but hey, what can we do, we've asked a gazillion times.
factnfiction101 wrote:^I agree with this guy.
User avatar
Shadow7168
Posts: 753
Joined: Tue Aug 03, 2010 8:33 pm

Re: Quality of Non Inventory Items?

Post by Shadow7168 »

The q of an object is the mean value of all materials used, I think.
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
User avatar
Grable
Posts: 885
Joined: Mon Feb 14, 2011 8:03 am

Re: Quality of Non Inventory Items?

Post by Grable »

EnderWiggin wrote:We definitely need a way to see constructed items quality.
User avatar
brohammed
Posts: 526
Joined: Sun Jun 20, 2010 2:41 pm

Re: Quality of Non Inventory Items?

Post by brohammed »

Been suggested many times, including by me. Unfortunately Salem has stolen the dev love.

Return to “How do I?”