leafs eaten for cocoons and the like.novaalpha wrote:Moved what number?
Game Client modified by Ender
Moderator: Phades
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Game Client modified by Ender
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Phades
- Posts: 352
- Joined: Tue Jan 25, 2011 9:07 pm
Re: Game Client modified by Ender
Ender,
Just helped someone fix their client. It used to work, but with latest update it wasn't working for him.
I fixed it by adding: -r ./res in the run.bat.
So, just a heads up to anyone having problems.
Just helped someone fix their client. It used to work, but with latest update it wasn't working for him.
I fixed it by adding: -r ./res in the run.bat.
So, just a heads up to anyone having problems.
-Diadems of Odditown
Odditown loves you no matter what.
Odditown loves you no matter what.
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EnderWiggin
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Re: Game Client modified by Ender
Hm... really strange. Did he have latest version?
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Nferno44
- Posts: 50
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Re: Game Client modified by Ender
turn off thread optimacition or something in your nvidia control panel
it will solve all your probs
viewtopic.php?f=4&t=14749
thank me later
it will solve all your probs
viewtopic.php?f=4&t=14749
thank me later
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Phades
- Posts: 352
- Joined: Tue Jan 25, 2011 9:07 pm
Re: Game Client modified by Ender
EnderWiggin wrote:Hm... really strange. Did he have latest version?
Yes, he downloaded latest version with updater.
-Diadems of Odditown
Odditown loves you no matter what.
Odditown loves you no matter what.
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DatOneGuy
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- Location: I'm in Miami, trick.
Re: Game Client modified by Ender
Something strange I've noticed overall is that you lag when 'opening' multiple clients because it has to re-read all graphics each time.
Wouldn't it be better to have some sort of limit to how often it checks instead of doing it per client? If I wanted different clients multiclienting to have different graphics I'd use different directories
Wouldn't it be better to have some sort of limit to how often it checks instead of doing it per client? If I wanted different clients multiclienting to have different graphics I'd use different directories
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Chuprak
- Posts: 3
- Joined: Tue Sep 21, 2010 6:38 am
Re: Game Client modified by Ender
why no one helps ? :<
viewtopic.php?f=27&t=14575&start=1210#p233024
viewtopic.php?f=27&t=14575&start=1210#p233024
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novaalpha
- Posts: 1490
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- Location: Sparta
Re: Game Client modified by Ender
Chuprak wrote:why no one helps ? :<
viewtopic.php?f=27&t=14575&start=1210#p233024
Update video driver for your card to latest version. If that fails, post full java thread dump (google this to learn how to do it).
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mvgulik
- Posts: 4088
- Joined: Fri May 21, 2010 2:29 am
Re: Game Client modified by Ender
DatOneGuy wrote:Wouldn't it be better to have some sort of limit to how often it checks instead of doing it per client?
Hue ? ... seems to me your asking for supports for playing with multiple accounts inside a single client.
... some process-level juggling might help if your running multiple clients at the same time. well maybe ...
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DatOneGuy
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- Location: I'm in Miami, trick.
Re: Game Client modified by Ender
mvgulik wrote:DatOneGuy wrote:Wouldn't it be better to have some sort of limit to how often it checks instead of doing it per client?
Hue ? ... seems to me your asking for supports for playing with multiple accounts inside a single client.
... some process-level juggling might help if your running multiple clients at the same time. well maybe ...
Well if you ever run multiple clients or login and logout frequently, you should notice this.
Everytime you open up a new character, or 'client instance' it seems to search again for all graphics :^)
Meaning that let's say I've been playing on my main all day and I open up my chef, it can take quite some time to load up and even when it does it takes time to load every single graphic (Chest, Large Chest, Village Idol, Steel crucibles, etc, etc, etc). It then has to do it for every inventory object, and this can last quite some time.
Once that 'client instance' is up (I never X out of that window, but login/logout of multiple diff chars/accts all I want) it now has to do this all over again.
I'm not sure this is even possible, with the combination of a memory leak it kinda sucks, I can't just leave 5 clients open all day if I know I'm going to at some point use 5 clients, but the same way, opening one, that initial loading can lag me a little bit, opening 5 at once is a real bitch.
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I found that my problem with long login times on a 'certain character' was due to a mixture of this and logging in near anything with a lot of 'movement' (Smoke for example from ovens or such). Logging in on any character near it does this for me.
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