Daji's Graphic mod V.1.00

Forum for alternative clients, mods & discussions on the same.

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ScegfOd
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Re: Daji Graphic mod - File on 1st page

Post by ScegfOd »

what a rude dog, toke and pass man, toke and pass
loftar: New hair styles? Really? Seeing how Jorb never gets off his lazy ass to draw some, I almost want to add them to the game proper.
jorb: stfu n00b.
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Radenk
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Re: Daji Graphic mod - File on 1st page

Post by Radenk »

Could you make a light blue (not too bright -- the same light blue the original sand clock has) version of the clock, instead of orange? It would be very much appreciated.

The graphics are excellent by the way. ;)
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Daji
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Re: Daji Graphic mod - File on 1st page

Post by Daji »

Robertzon wrote:You're stuff is even better than Sacre's.
Hmm.. that was rude and unnecessary, serious I like Sacredoom work, it's match "better" than mine with Jorb one for now and I like his work on the hud and kiln etc... It's my thread and I don't really wish flamewar about who's got the bigger epen or something like that
Not necessary at all
Radenk wrote:Could you make a light blue (not too bright -- the same light blue the original sand clock has) version of the clock, instead of orange? It would be very much appreciated.
Thanks, I'll redo the clock when I've got time, In separated file, to let people choose which version they prefer (or even don't like to have at all :) )

Treeplanter pot
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DatOneGuy
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Re: Daji Graphic mod - File on 1st page

Post by DatOneGuy »

I liked old one but holy shit this is even better
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Radenk
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Re: Daji Graphic mod - File on 1st page

Post by Radenk »

A good option if you're going to frequently create many new graphics is to upload each file separately, instead of uploading the entire res folder. This way each file has a download link of its own, allowing people to download any file they want instead of having to download the whole package. Plus, you'll be able to upload every new graphic file you make (like the treeplanter's pot) without having to upload the entire graphics package again.
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Daji
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Re: Daji Graphic mod - File on 1st page

Post by Daji »

Radenk wrote:A good option if you're going to frequently create many new graphics is to upload each file separately, instead of uploading the entire res folder. This way each file has a download link of its own, allowing people to download any file they want instead of having to download the whole package. Plus, you'll be able to upload every new graphic file you make (like the treeplanter's pot) without having to upload the entire graphics package again.
I'll do it but in graphic pack, I mean I can't do it for each items, there is many files to collect and separate.. like Inventory items, ground Items, craft items, etc.. no too much work, and people can "choose" but delete and move files from theyrs res folder, and by graphic packs, I mean the Watch / Inventory items & fields (like bluebells) / New color for Wheat fields / Oven and such building

Buckets!!!!
Empty // Water // Wort // Grapejuice // Wine // Vinegar //Milk // Honey
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DatOneGuy
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Re: Daji Graphic mod - File on 1st page

Post by DatOneGuy »

:~O Nice buckets

I think what he means is an option where you maybe have just some files for people to download.

What I think would be a cool is a 'new stuff' file that's separate, that only has your new stuff you added in that time ;)

don't care too much either way, I already have a good setup.

Only matters for people who use multiple mods.
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Daji
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Re: Daji Graphic mod - File on 1st page

Post by Daji »

Almost forgot.. Bottles!!!
Empty / Wine / Vinegar / Beer
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DatOneGuy
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Joined: Sun Apr 18, 2010 7:50 am
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Re: Daji Graphic mod - File on 1st page

Post by DatOneGuy »

Beer looks a bit like mustard (strange yellow). :P

Ingame regular beer looks a bit strange too though.
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Radenk
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Re: Daji Graphic mod - File on 1st page

Post by Radenk »

Well, if the main file isn't getting frequently updated then is there some way of turning the .png files into .res?

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