Hodoo wrote:iPod does Java. Just gotta get it jailbroke. If Cloudbrowse can do it, so could H&H!
A lot of people jailbreak, a lot don't. Like with Loftar said about the Android memory issues, it'd be just as bad, or worse, on iOS. Android is at least designed completely around Java.
Potjeh wrote:
loftar wrote:Haven client isn't very sparse with memory allocation (it shouldn't have to be)
It should, my whole computer slows down noticeably (takes me like 15 seconds to alt-tab) when I run it along with Firefox with 3 tabs open and open the Ender's client folder. Multiclienting takes me back to the day of Windows '98 on my crappy Celeron. Yeah, I know, I should buy more RAM, but I don't have money for such luxuries atm.
I can run multiple (up to 3) EVE Online clients at once (although performance is complete crap.) I can run two instances of games like EQ2 or LOTRO. (Note: that's in full screen, not in windowed mode.) Run more than one instance of HnH? Nearly lock my system up! It's not the RAM, it's processing horsepower that's needed. HnH runs in 256M or less from my experience.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
Hodoo wrote:iPod does Java. Just gotta get it jailbroke. If Cloudbrowse can do it, so could H&H!
A lot of people jailbreak, a lot don't. Like with Loftar said about the Android memory issues, it'd be just as bad, or worse, on iOS. Android is at least designed completely around Java.
Potjeh wrote:
loftar wrote:Haven client isn't very sparse with memory allocation (it shouldn't have to be)
It should, my whole computer slows down noticeably (takes me like 15 seconds to alt-tab) when I run it along with Firefox with 3 tabs open and open the Ender's client folder. Multiclienting takes me back to the day of Windows '98 on my crappy Celeron. Yeah, I know, I should buy more RAM, but I don't have money for such luxuries atm.
I can run multiple (up to 3) EVE Online clients at once (although performance is complete crap.) I can run two instances of games like EQ2 or LOTRO. (Note: that's in full screen, not in windowed mode.) Run more than one instance of HnH? Nearly lock my system up! It's not the RAM, it's processing horsepower that's needed. HnH runs in 256M or less from my experience.
AFAIK you can actually run Android as an OS on iPhone, I've yet to try it but I've heard about it, I have no idea what sort of support it has, or how good it is, but it's most likely worse than regular Android.
DatOneGuy wrote:AFAIK you can actually run Android as an OS on iPhone, I've yet to try it but I've heard about it, I have no idea what sort of support it has, or how good it is, but it's most likely worse than regular Android.
I wonder how it handles all the buttons the iPhone doesn't have.
Does it steal screen space to have on-screen buttons?
MagicManICT wrote:
I can run multiple (up to 3) EVE Online clients at once (although performance is complete crap.) I can run two instances of games like EQ2 or LOTRO. (Note: that's in full screen, not in windowed mode.) Run more than one instance of HnH? Nearly lock my system up! It's not the RAM, it's processing horsepower that's needed. HnH runs in 256M or less from my experience.
IDK, takes up 400+ MB on my system if the client runs for a long time.
loftar wrote:Haven client isn't very sparse with memory allocation (it shouldn't have to be)
It should, my whole computer slows down noticeably (takes me like 15 seconds to alt-tab) when I run it along with Firefox with 3 tabs open and open the Ender's client folder. Multiclienting takes me back to the day of Windows '98 on my crappy Celeron. Yeah, I know, I should buy more RAM, but I don't have money for such luxuries atm.
I think you misunderstand; I'm not talking about that actual amount of memory in continuous use, but the allocation throughput. The client regularly allocates a megabyte or so per second of temporary data (which is collected again almost immediately) during normal operation. Given a reasonable GC, that isn't a problem, but given a stop-and-sweep collector as in Dalvik, it most likely is.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
spectacle wrote:A full client on a phone might not work, but maybe there could be an app that would let you reload curiosities, for those of us obsessed with keeping the mentory full at all times.
I travel for work and usually take my ipad... would love an app that allows me to do curio swaps etc...
but if i had the full game available it would be nice too...of course i would never get any work done...
screwbag wrote:
I travel for work and usually take my ipad... would love an app that allows me to do curio swaps etc...
but if i had the full game available it would be nice too...of course i would never get any work done...
As someone said in this previously, you could jailbreak your device and get an app to run Java and HnH. Don't expect it to run very well, if at all.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
I can't remember what's been said on the subject, but my vision of an Android and/or iPhone "app"
would be more about management rather than being just another client.
For example village management (invites and roles and stuff), setting your HS,
personal beliefs, chatting with friends(?) and studying curiosities and shit.
Things like these are better suited for the mobile platforms, IMO.
Throw in a widget and event notifications and it's perfect. Maybe.