Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.
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Jackard
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Re: Game Development: Salem & Haven

Post by Jackard »

NaoWhut wrote:6.7m!!! im so pro!
reached around 13 before i screwed up somehow and my hand wouldnt grab the next rung
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sabinati
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Re: Game Development: Salem & Haven

Post by sabinati »

pfft scrubs i was at 16.7 before i got bored
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RJT
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Re: Game Development: Salem & Haven

Post by RJT »

17.4 :D

EDIT: 30 o.o
Last edited by RJT on Mon Jun 06, 2011 5:10 am, edited 1 time in total.
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Kaios
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Re: Game Development: Salem & Haven

Post by Kaios »

17.1 before I got stuck. It gets pretty annoying when you get past 15 :(
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Sevenless
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Re: Game Development: Salem & Haven

Post by Sevenless »

16 here. That bird pissed me off. I got to a point where I just started kicking it while waiting to drown instead of continuing to climb XD
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

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ScegfOd
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Re: Game Development: Salem & Haven

Post by ScegfOd »

i got to 19 and then my wife asked me if she could use my laptop to study
so i suicided ._.
loftar: New hair styles? Really? Seeing how Jorb never gets off his lazy ass to draw some, I almost want to add them to the game proper.
jorb: stfu n00b.
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JoeNightmare
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Re: Game Development: Salem & Haven

Post by JoeNightmare »

32.5. The bird finally killed me.
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ScegfOd
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Re: Game Development: Salem & Haven

Post by ScegfOd »

did it peck your eyes out or knock you off? XD
loftar: New hair styles? Really? Seeing how Jorb never gets off his lazy ass to draw some, I almost want to add them to the game proper.
jorb: stfu n00b.
theo1170
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Re: Game Development: Salem & Haven

Post by theo1170 »

I hope they have the ocean, and bigger ships, for mass transporting, and pirates.
ign - Mairo II
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loftar
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Re: Game Development: Salem & Haven

Post by loftar »

I might update this thread with the first concrete, implementable graphics we've gotten from the graphics studio so far: trees.

Some screenies:
http://www.dolda2000.com/~fredrik/salem/ss/trees-1
http://www.dolda2000.com/~fredrik/salem/ss/trees-2
http://www.dolda2000.com/~fredrik/salem/ss/trees-3
http://www.dolda2000.com/~fredrik/salem/ss/trees-4
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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