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ScegfOd
- Posts: 284
- Joined: Wed Oct 07, 2009 5:52 am
Re: combat maneuvers
i dont think you can change the damage (unless you use unarmed, in which case "knock his teeth out" does 2x damage and "strangle" does 1.5x)
loftar: New hair styles? Really? Seeing how Jorb never gets off his lazy ass to draw some, I almost want to add them to the game proper.
jorb: stfu n00b.
jorb: stfu n00b.
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Saphireking65
- Posts: 856
- Joined: Tue Feb 22, 2011 5:35 pm
- Location: Stormwind
Re: combat maneuvers
Valorous Strike has a weight of 1.75x Melee, which is why you don't need as much MC as you do UA. Also, keep in mind that val strike will reset combat advantage to 0, regardless of whether or not it does damage.Grable wrote:Hm, might aswell ask here. What's a good way to use a finishing sword attack with relatively low melee skills (lets say my melee is 1/5th of my UA)?
The fact is I want a high damage attack to finish the animal/player before it runs off. How do you guys do it?
For now I just reduced their defense to 0 with unarmed then used Sting Like A Bee to get a quick Sting as a finisher. Is there a better way to do it?
Jackard wrote:fucking wizardsSotsa wrote:I'm sad to see a wizard has shrunk your cabin and put it in a bottle.
better luck next time.
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Dataslycer
- Posts: 1420
- Joined: Sat Jan 30, 2010 5:06 am
Re: combat maneuvers
Valor Strike also takes a shitload of time to recover as well.
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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ScegfOd
- Posts: 284
- Joined: Wed Oct 07, 2009 5:52 am
Re: combat maneuvers
but if you're using a good sword, it'll be the last thing your opponent sees, so it wont matterDataslycer wrote:Valor Strike also takes a shitload of time to recover as well.
though if your melee combat is that weak, you probably dont have a sword that sexy >_>
loftar: New hair styles? Really? Seeing how Jorb never gets off his lazy ass to draw some, I almost want to add them to the game proper.
jorb: stfu n00b.
jorb: stfu n00b.
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Grable
- Posts: 885
- Joined: Mon Feb 14, 2011 8:03 am
Re: combat maneuvers
So what's a good ratio of UA:Melee to make successful finishing blows with swords? I always kept it 5:1
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: combat maneuvers
That's entirely up for debate and will vary situation to situation. I'm probably a bit high on the melee side but I'd say 2:1, UA to Melee.Grable wrote:So what's a good ratio of UA:Melee to make successful finishing blows with swords? I always kept it 5:1
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Valten21
- Posts: 2053
- Joined: Thu Feb 25, 2010 7:40 pm
- Location: Vancouver, Canada
Re: combat maneuvers
I myself like to make sure my VS hit's as strong as my UA. That's where I try to keep it.
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: combat maneuvers
Meh, I don't need any melee. I only carry sword to finish off KO-d opponents quickly, or to hit people on the move if an opportunity comes. Neither of those cases calls for any melee skill.
Punches are just plain better than stings in actual combat, I'd rather have more weaker hits than fewer stronger, since each hit that does damage gives me advantage.
Punches are just plain better than stings in actual combat, I'd rather have more weaker hits than fewer stronger, since each hit that does damage gives me advantage.
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cloakblade
- Posts: 534
- Joined: Fri Feb 18, 2011 10:37 am
Re: combat maneuvers
I'd put like 25 melee in because it doesn't take much to allow for it to be a finisher in Combat if you do it quickly.Potjeh wrote:Meh, I don't need any melee. I only carry sword to finish off KO-d opponents quickly, or to hit people on the move if an opportunity comes. Neither of those cases calls for any melee skill.
Punches are just plain better than stings in actual combat, I'd rather have more weaker hits than fewer stronger, since each hit that does damage gives me advantage.
A.K.A. Suddo
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: combat maneuvers
i go 3/1, sometimes a bit more UAGrable wrote:So what's a good ratio of UA:Melee to make successful finishing blows with swords? I always kept it 5:1
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.