It's not like it is against rules or hadn't had yet happened (hello 10 LS alts).
And it's not bad either. Like one smart person said, we don't need high investment characters in this environment.
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novaalpha
- Posts: 1490
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- Location: Sparta
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Shask
- Posts: 326
- Joined: Tue Aug 24, 2010 1:31 am
- Location: Canada
Re: Reduce Number-crunching in Attribute Levelling
That's not "completely changing" the system.brohammed wrote:So you're happy with the system (the combined fep bar) and your idea of a minor tweak is to split the fep bar, ie completely change the system?
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brohammed
- Posts: 526
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Re: Reduce Number-crunching in Attribute Levelling
Yes it is.Shask wrote:That's not "completely changing" the system.brohammed wrote:So you're happy with the system (the combined fep bar) and your idea of a minor tweak is to split the fep bar, ie completely change the system?
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Shask
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- Location: Canada
Re: Reduce Number-crunching in Attribute Levelling
It's not. A 100% hypothetical example of completely changing the system would be.. erm.. a system where you steal FEPs from the corpses of enemiesbrohammed wrote:Yes it is.Shask wrote:That's not "completely changing" the system.brohammed wrote:So you're happy with the system (the combined fep bar) and your idea of a minor tweak is to split the fep bar, ie completely change the system?
Simply altering the combined FEP bar is not "completely changing" the system.. it's a tweak.. the fundamentals of the FEP system are there (getting FEP from certain foods) but it changes the fact that FEPs do not affect each other
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DatOneGuy
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Re: Reduce Number-crunching in Attribute Levelling
We totally need them, to keep fuckers in check.novaalpha wrote:It's not like it is against rules or hadn't had yet happened (hello 10 LS alts).
And it's not bad either. Like one smart person said, we don't need high investment characters in this environment.
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novaalpha
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Re: Reduce Number-crunching in Attribute Levelling
You can keep fuckers in check with micro and macro skill and strong community with big number of people held together by common values.DatOneGuy wrote:We totally need them, to keep fuckers in check.novaalpha wrote:It's not like it is against rules or hadn't had yet happened (hello 10 LS alts).
And it's not bad either. Like one smart person said, we don't need high investment characters in this environment.
Gaining advantage by botting feps IMO should be removed.
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DatOneGuy
- Posts: 5553
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- Location: I'm in Miami, trick.
Re: Reduce Number-crunching in Attribute Levelling
Pros don't bot it, they just are awesome.novaalpha wrote:You can keep fuckers in check with micro and macro skill and strong community with big number of people held together by common values.DatOneGuy wrote:We totally need them, to keep fuckers in check.novaalpha wrote:It's not like it is against rules or hadn't had yet happened (hello 10 LS alts).
And it's not bad either. Like one smart person said, we don't need high investment characters in this environment.
Gaining advantage by botting feps IMO should be removed.
You can't remove the 'bottability' of something in a game like this, leading to the only actual substitutes being:
1)Policing - Fucking stupid, anyone advocating this in HnH at this point is a retard
2)Caps, caps everywhere- fucking stupid, fuck you and your caps. Fucker.
Caps are stupid, they're always stupid and they've always been stupid. Saying "Yo nigga you can only gain 10FEP a day choose wisely" is fucking stupid. Saying that the person who sits around and makes 100 pumpkin can't have an advantage on the guy who makes 10 is stupid. You can't make it a limit 'per time period' such as X amount daily, because you are forcing people into a schedule to be efficient. What's left, hmm let's see:
Cap based on age of character - Alts, leave forever, feed to max, win. Fucking stupid, global cap, retarded, go play runescape.
Cap based on online time? - Leads to AFK-alt filled world.
Cap based on age of world - Global cap, retarded, go play runescape.
General 'cap' - Fucking stupid, go play KoreanMMO#509123321.
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In any case, in summation, there are two current ways to cap the world via policing, and via `hard caps`. Both are ridiculously stupid in both theory and practice.
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sabinati
- Posts: 15527
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Re: Reduce Number-crunching in Attribute Levelling
you forgot 3) provide legit systems for achieving the same goal (reduction of hunger). like potjeh's dancing idea, for example
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novaalpha
- Posts: 1490
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Re: Reduce Number-crunching in Attribute Levelling
Wow so much hate.
The only reasonable way to fix fep that I can think of is to remove hunger so you can just eat all the food you have, but also add temporary buffs after eating food so it makes sense to eat certain food (like carrot cake giving temp. perc buff, and pumpkin pie con+str, etc etc) before doing certain things.
Also may I remind you kind sir,
to not like things
but don't be a dick
about the things you dont like.
The only reasonable way to fix fep that I can think of is to remove hunger so you can just eat all the food you have, but also add temporary buffs after eating food so it makes sense to eat certain food (like carrot cake giving temp. perc buff, and pumpkin pie con+str, etc etc) before doing certain things.
Also may I remind you kind sir,
Its okDatOneGuy wrote:fuck you and your caps. Fucker.
to not like things
but don't be a dick
about the things you dont like.
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boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: Reduce Number-crunching in Attribute Levelling
The hunger bar is in place for more than just fep reasonsnovaalpha wrote:The only reasonable way to fix fep that I can think of is to remove hunger