But nuggets are crumbs, they are not all the same shape. Looks very nice in my opinion, all bars don't have to be tall to be goodSarge wrote:Very nice dude. Gold bar should be a little more orange and shiny, I think. Not sure I like nugget to have 'crumbs'
Sacre's Graphics. New stuff, kinda.
Moderator: Phades
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rozn
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Re: SacreDoom's ugly art. Updated with a metal bar & nugget
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
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Daji
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Re: SacreDoom's ugly art. Updated with a some tools and weap
Smithy hammer look good, the metal bars too, but seem like many said little too flat
the charcoal seems... too small, I can't say, just look like a bit of burnen wood, not a shovelful
mugs and teapot are good, jar are like canned fruits jar than clay jar, but everybody has it's own perception
the bottles are too high or slender
The treepot look like a plastic bucket
Beside, in generaly I find your pixel art very clean, a bit too much in fact sometimes, at the opposite of your "jorbjob" on clothing
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DatOneGuy
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Re: SacreDoom's ugly art. Updated with a metal bar & nugget
On the nuggets I don't like those extra 'floating' parts, it's a nugget, not some random 'nuggets' floating around.
I still hold my previous statement over the clay/glass stuff!
I still hold my previous statement over the clay/glass stuff!
He made Mason Jars, yeah.mugs and teapot are good, jar are like canned fruits jar than clay jar, but everybody has it's own perception
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Daji
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Re: SacreDoom's ugly art. Updated with a metal bar & nugget
DatOneGuy wrote:He made Mason Jars, yeah.

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thirty-seven
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cobaltjones
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Re: SacreDoom's ugly art. Updated with a metal bar & nugget
I like the shimmer for gold/silver, but the bars definitely look a little flat.
Also, seconding what other people are saying about the ore. I understand you're trying to convey the idea of actual ores, but in game it just looks funky. It's also a good idea to visualize the item repeated in a grid for things that people mass produce. While a single little graphic of the sprite might look good, once you open up a cupboard full of them it really doesn't look very appealing.
Also, seconding what other people are saying about the ore. I understand you're trying to convey the idea of actual ores, but in game it just looks funky. It's also a good idea to visualize the item repeated in a grid for things that people mass produce. While a single little graphic of the sprite might look good, once you open up a cupboard full of them it really doesn't look very appealing.
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Jackard
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SacreDoom
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Re: SacreDoom's ugly art. Updated with a metal bar & nugget
Heh, will try to do that.
Also, I will remove the "crumbs" from the metal nuggets, edit the flasks a little, try editing the perspective of the jars, make the bricks a bit more cracked and maybe edit a few other things a bit more to my liking.
Also, I will remove the "crumbs" from the metal nuggets, edit the flasks a little, try editing the perspective of the jars, make the bricks a bit more cracked and maybe edit a few other things a bit more to my liking.
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SacreDoom
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ninja_yodeler
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Re: SacreDoom's ugly art. Updated with a some meats.
They all very nice, looking forward to usin them in game. But could you try editing them all into your OP flicking through headps of pages looking for a few older ones is really annoying 
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3


