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novaalpha
- Posts: 1490
- Joined: Sun Dec 26, 2010 11:42 pm
- Location: Sparta
Re: Summoning for theft is too harsh
OP has a point, different scents should have different mechanics. Murder should definitely be summonable, but not the others.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Summoning for theft is too harsh
And why the hell not? IMO it's much more damaging to have your place ransacked than to have your character killed.
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Summoning for theft is too harsh
In the old days theft was punished harder than murder. You could always murder in justice or revenge of a murdered family member of friend, but nothing prompted you to steal.
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Summoning for theft is too harsh
This and here we could start to argue. Which proves the point that justice should be carried out by the players and not by the system, thus leave the scents as they are or overhaul the system completely. Changing it so that theft isn't summonable anymore is horrible though and everyone proposing that must have had a brain surgery gone wrong lately.Potjeh wrote:And why the hell not? IMO it's much more damaging to have your place ransacked than to have your character killed.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Summoning for theft is too harsh
This.burgingham wrote:Changing it so that theft isn't summonable anymore is horrible though and everyone proposing that must have had a brain surgery gone wrong lately.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Summoning for theft is too harsh
So what's the ideas for overhauling the system?burgingham wrote:justice should be carried out by the players and not by the system, thus leave the scents as they are or overhaul the system completely. Changing it so that theft isn't summonable anymore is horrible though and everyone proposing that must have had a brain surgery gone wrong lately.
Should someone start a brainstorming thread where ideas can be at least voted on without it devolving into troll wars?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: Summoning for theft is too harsh
There are way better improvements that could be made to this game. So whatever.MagicManICT wrote:So what's the ideas for overhauling the system?
Cheerleader
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Summoning for theft is too harsh
This.Onionfighter wrote:There are way better improvements that could be made to this game. So whatever.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Dudeguy
- Posts: 12
- Joined: Tue Mar 22, 2011 6:56 am
Re: Summoning for theft is too harsh
Just don't steal unless you can defend yourself.
Problem solved.
Problem solved.
I was robbed
He took my beetroot and vinegar
But left all the bear hides and leather.
He took my beetroot and vinegar
But left all the bear hides and leather.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Summoning for theft is too harsh
I agree. I'm perfectly content with the current solution and really can't think of any ways to make it better myself. Heck, in my neck of the woods, we still consider it 'legal' to hang horse thieves. (Haven't hung one in a hundred years or more, though, that I'm aware.)loftar wrote:This.Onionfighter wrote:There are way better improvements that could be made to this game. So whatever.
Still, the criminal system could use some work. Maybe someone will come up with something easy to implement. (doubt that) I wouldn't have a clue what to change myself, as I like the fact that we can deal harshly with those that would disrupt things.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.