Mail Service

Thoughts on the further development of Haven & Hearth? Feel free to opine!
shaner228
Posts: 81
Joined: Tue May 10, 2011 8:25 pm

Mail Service

Post by shaner228 »

Today I thought of something that would be really cool, a Mailing service. Add mailboxes to the game that allows you to send and trade things with friends. Maybe a postman skill that allows you to make mailboxes and mailbags, not sure what else could possibly be added to such a thing, but I figured I would throw it out there to be discussed.
User avatar
DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Mail Service

Post by DatOneGuy »

Eww.

No
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
novaalpha
Posts: 1490
Joined: Sun Dec 26, 2010 11:42 pm
Location: Sparta

Re: Mail Service

Post by novaalpha »

Already ingame.

Chest + Parchments = Mailbox.
User avatar
painhertz
Posts: 6185
Joined: Sat Jan 22, 2011 2:07 am
Website: Http://www.noneyafuckinbusyness.com
Yahoo Messenger: chaosovum
Location: Louisiana

Re: Mail Service

Post by painhertz »

/me mails NovaAlpha a bomb.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
shaner228
Posts: 81
Joined: Tue May 10, 2011 8:25 pm

Re: Mail Service

Post by shaner228 »

novaalpha wrote:Already ingame.

Chest + Parchments = Mailbox.
That makes a lot of sense, but I meant a long range Mail service so that someone who lives at the top of the map but knows someone at the bottom can send them items. And as for the mailbox, that's just because it would make sense to have a mailbox for mail. Maybe instead of an actual mailman you could have carrier pigeons(or chickens).
User avatar
bmjclark
Posts: 4053
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Mail Service

Post by bmjclark »

shaner228 wrote:
novaalpha wrote:Already ingame.

Chest + Parchments = Mailbox.
That makes a lot of sense, but I meant a long range Mail service so that someone who lives at the top of the map but knows someone at the bottom can send them items. And as for the mailbox, that's just because it would make sense to have a mailbox for mail. Maybe instead of an actual mailman you could have carrier pigeons(or chickens).
The idea with the carrier birds is kinda interesting, maybe you could shoot them down and steal the message? =p
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
User avatar
cobaltjones
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: Mail Service

Post by cobaltjones »

Just add the ability for offline messages to kin. You can already chat with them when they're online and 5 supergrids away. Fuck realism.
shaner228
Posts: 81
Joined: Tue May 10, 2011 8:25 pm

Re: Mail Service

Post by shaner228 »

cobaltjones wrote:Just add the ability for offline messages to kin. You can already chat with them when they're online and 5 supergrids away. Fuck realism.
Ya but you can't send them items, and that's the main thing I was talking about.
User avatar
SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Mail Service

Post by SacreDoom »

shaner228 wrote:
cobaltjones wrote:Just add the ability for offline messages to kin. You can already chat with them when they're online and 5 supergrids away. Fuck realism.
Ya but you can't send them items, and that's the main thing I was talking about.
If this was implemented it would take all the coolness out of trading.

Everyone would just send mails to eachother from the safety of their houses.
User avatar
Elden
Posts: 60
Joined: Tue May 24, 2011 3:04 pm

Re: Mail Service

Post by Elden »

Mail pigeons.. hmm, pretty nice.

Should work like IRL - always returning home, so you'll need to take em away first, and then release, carrying 1x1 item to the place they are from.
As a ralley point i'd surrest the place they were born(i mean hatched xd). And the ql should affect their speed. the higher is the speed - the harder it is to intercept em(interceplable like other flying stuff in th game), and the longer distance they'll fly(i think they should die after some time in flight, so a higher speed automatically extends the flight distance).

that wouldnt hinder our current trade system much.

I'd like to see those ingame.

Return to “Critique & Ideas”