I tried searching for this so pardon me if its been suggested before, but do people think maps would make good curios?
perhaps as they are easily copied they would be too easy to mass produce, originally I was thinking a regional map would be hard to make but once you have the parts you could churn them out.
Now if their accuracy effected their quality, (so if someone builds a house/chops down some trees/paves an area) the map wouldn't make a very good curio any more. I realise this might add too much work to the server, so maps could just degrade over time. They start at a hearthlings sqrt(Exp*int) and lose a q every in game day, or something.
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Map as curios
Inkweed is useless, so I think making maps a (rather lowish) curio would be a good idea.
Mapmaking takes alot more thought and dev power to become the gameplay element it deserves to be, but by the look of things, we won't see a reformed mapmaking skill within this mayan calendar.
Mapmaking takes alot more thought and dev power to become the gameplay element it deserves to be, but by the look of things, we won't see a reformed mapmaking skill within this mayan calendar.
What if Rosa Parks had a car?
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brohammed
- Posts: 526
- Joined: Sun Jun 20, 2010 2:41 pm
Re: Map as curios
All mapmaking needs to be useful is for the minimap to be removed. Why do we need a minimap anyway when there's an in-game system that does the same thing?
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Map as curios
because the official client doesnt give you free maps?brohammed wrote:All mapmaking needs to be useful is for the minimap to be removed. Why do we need a minimap anyway when there's an in-game system that does the same thing?
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Map as curios
This was suggested at the start of W5. I still agree. Because of the ease of copying a map, the LP would probably be crap, though. Look at straw dolls. Very easy to make tons of them. Crappy LP.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Map as curios
q100+ straw dolls are nice, especially if you don't have time to constantly forage for the high end curios.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Map as curios
Same can be said of all the other common craftable curios.cobaltjones wrote:q100+ straw dolls are nice, especially if you don't have time to constantly forage for the high end curios.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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brohammed
- Posts: 526
- Joined: Sun Jun 20, 2010 2:41 pm
Re: Map as curios
So? You don't need a minimap at the start of the game.Tonkyhonk wrote:because the official client doesnt give you free maps?brohammed wrote:All mapmaking needs to be useful is for the minimap to be removed. Why do we need a minimap anyway when there's an in-game system that does the same thing?
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Map as curios
dont forget that "cartography" skill was not made expecting custom clients to obsolete itself.brohammed wrote:So? You don't need a minimap at the start of the game.
it is your choice to use custom clients and forget about maps, and almost everyone does so.
however, it does not make you right to say everyone should use custom clients.
(loftar uses the official client still, iirc)
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Map as curios
Because stop being stupid. The minimap is there for a damn reason, everything looks the fucking same and not knowing how to get back to your camp a friggin' minimap away would be bullshit. Maybe it can be removed when we get 'seas', bigger ships, etc.brohammed wrote:All mapmaking needs to be useful is for the minimap to be removed. Why do we need a minimap anyway when there's an in-game system that does the same thing?
Overall mapping would need to be overhauled when that happens, and it would also need to happen after the inventory system gets overhauled and things like Inkweed can fit 99+ in one slot. As it stands now, carrying around the inkweed to map out a decent area is shit, carrying around maps, usually shit. The bigger maps lose a little of the 'quality' of the smaller ones too, or at least I recall it doing so.
Mapping needs such an overhaul that at the moment it is pointless to even say such things as "What they should do is..." because it needs to be changed, completely, and navigation itself needs to change, completely, whether larger ships come into play or not.
Maybe not if you play like a peasant. Glorious explorer master race needs them from the get go.brohammed wrote:So? You don't need a minimap at the start of the game.Tonkyhonk wrote:because the official client doesnt give you free maps?brohammed wrote:All mapmaking needs to be useful is for the minimap to be removed. Why do we need a minimap anyway when there's an in-game system that does the same thing?
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