LOL @ the troll face
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UberTheNoob
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loftar
- Posts: 9096
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Re: Game Development: Salem & Haven
I take it you never noticed the flying spaghetti monster in the Haven screenshots?UberTheNoob wrote:LOL @ the troll face
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Kaios
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Re: Game Development: Salem & Haven
I really hope your official client is better than Haven's.
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UberTheNoob
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Re: Game Development: Salem & Haven
never seen it before but it still made me laughloftar wrote: I take it you never noticed the flying spaghetti monster in the Haven screenshots?
Oh! how did i get here?
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DatOneGuy
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- Location: I'm in Miami, trick.
Re: Game Development: Salem & Haven
So that' what it was...loftar wrote:I take it you never noticed the flying spaghetti monster in the Haven screenshots?UberTheNoob wrote:LOL @ the troll face
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erthel
- Posts: 20
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Re: Game Development: Salem & Haven
Pesonally I would desaturate a bit the ground texture, and endarken it a bit too, but that is personal taste, and aesthetic feels pretty coherent 
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Jackard
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- Location: fucking curios how do they work
Re: Game Development: Salem & Haven
apparently all of that is placeholder except for the trees..?erthel wrote:Pesonally I would desaturate a bit the ground texture, and endarken it a bit too, but that is personal taste, and aesthetic feels pretty coherent :D
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krikke93
- Posts: 3313
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- Location: Belgium
Re: Game Development: Salem & Haven
`loftar wrote:I might update this thread with the first concrete, implementable graphics we've gotten from the graphics studio so far: trees.
Some screenies:
http://www.dolda2000.com/~fredrik/salem/ss/trees-1
http://www.dolda2000.com/~fredrik/salem/ss/trees-2
http://www.dolda2000.com/~fredrik/salem/ss/trees-3
http://www.dolda2000.com/~fredrik/salem/ss/trees-4
awesome, can't wait!
Hope you have a great day
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chemioterapia
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Re: Game Development: Salem & Haven
Jorb its beatifull gj
. Loftar, show code.
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Teleskop
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