Slight update: Hearth Vaults & Mentory Plunder

Announcements about major changes in Haven & Hearth.
shaner228
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Joined: Tue May 10, 2011 8:25 pm

Re: Slight update: Hearth Vaults & Mentory Plunder

Post by shaner228 »

If anyone still cares about hearth vaults, i believe there is one at -35, 65 though I haven't checked it in a while, its a completely square island where it is located, near the Ursa Major charter stone, feel free to look.
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Projeear
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Re: Slight update: Hearth Vaults & Mentory Plunder

Post by Projeear »

This is a ridiculous fix - I had enough of a problem trying to expand my city symetrically before because you couldn't pave within 2 or 3 tiles of the river - it must be horrific right now.

I think the nuke-service would suffice. It takes alot of time and resources to build a hearth vault. With the knowledge it will eventually be autodestructo'd, for being aggressive or not, surely it'd be a waste of the player's time, for it?

Even if they made it, aggro'd, and couldn't be struck back by the victim or his hired retinue due to the vault, the Nuke-Service would still blow them to pieces...

Silly "Bugfix" is silly. I wonder if you won't be able to build near cliffs in the future, so people can't hop over at you?
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
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Ex-Lawspeaker of Laketown (w6).
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Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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Tonkyhonk
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Re: Slight update: Hearth Vaults & Mentory Plunder

Post by Tonkyhonk »

Projeear wrote:I think the nuke-service would suffice. It takes alot of time and resources to build a hearth vault. With the knowledge it will eventually be autodestructo'd, for being aggressive or not, surely it'd be a waste of the player's time, for it?
relying on devs to nuke it doesnt sound any better... especially when we all know they've been busy and this isnt an official service or anything. imagine waiting for them forever to nuke it when they are too busy?
surely its a waste of the dev's time, and waste of our waiting time. we are not customers here.



shaner228,

any pics?
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burgingham
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Re: Slight update: Hearth Vaults & Mentory Plunder

Post by burgingham »

Not that I want to defend this lazy fix, but guess what?
Projeear wrote:I think the nuke-service would suffice.
They have no interest providing any of such services to you or us since it is only a waste of their time.
myst
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Re: Slight update: Hearth Vaults & Mentory Plunder

Post by myst »

How close to the water can we pave now?

I really like to live near rivers.
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cobaltjones
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Re: Slight update: Hearth Vaults & Mentory Plunder

Post by cobaltjones »

There needs to be a 1 tile buffer zone on all sides between paving and shallow water.
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sabinati
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Re: Slight update: Hearth Vaults & Mentory Plunder

Post by sabinati »

thought it was 2
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cobaltjones
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Re: Slight update: Hearth Vaults & Mentory Plunder

Post by cobaltjones »

Any tile that's adjacent to a tile that contains ANY amount of shallow water cannot be paved.

Example: Image
The tile that's 2 east and 1 north of the corner has a tiny little smidgen of water in it, therefore the tile that's directly east of the corner cannot be paved.
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Chakravanti
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Re: Slight update: Hearth Vaults & Mentory Plunder

Post by Chakravanti »

jorb wrote:Loftar hates you.
Jorb accept official H&H memes. I shoudl have seen this coming. :lol:
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
TheVampirate
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Re: Slight update: Hearth Vaults & Mentory Plunder

Post by TheVampirate »

And that was the last anyone ever saw of Hearth Vaults.

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