maps

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mvgulik
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Joined: Fri May 21, 2010 2:29 am

Re: maps

Post by mvgulik »

Mmm, I wonder if there is a private "map.html" version that has some cave feature support dropped in it ...
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: maps

Post by MagicManICT »

mvgulik wrote:Mmm, I wonder if there is a private "map.html" version that has some cave feature support dropped in it ...
Can't you point the map.html in Ender's at the cave directory? I've never tried.
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mvgulik
Posts: 4102
Joined: Fri May 21, 2010 2:29 am

Re: maps

Post by mvgulik »

Yes you can, works the same as normal map. But I was thinking more about a merge between the top ground map and a (transparent) cave map. So you can view the cave layout directly in relation to the top level map with that "map.html" file.

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ps: No need to redirect if you change the [var currentSession = 0;] line into [var currentSession = '.';], than "map.html" can be dropped in the map-Image folder itself. Or a cave image folder of course.
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: maps

Post by MagicManICT »

mvgulik wrote:Yes you can, works the same as normal map. But I was thinking more about a merge between the top ground map and a (transparent) cave map. So you can view the cave layout directly in relation to the top level map with that "map.html" file.

---
ps: No need to redirect if you change the [var currentSession = 0;] line into [var currentSession = '.';], than "map.html" can be dropped in the map-Image folder itself. Or a cave image folder of course.

Cool. I'll have to remember that for future reference!
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FatBob
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Joined: Fri Jun 25, 2010 3:26 am

Re: maps

Post by FatBob »

ttttt wrote:Does anyone know how to "extract maps" from enders client? I want to be able to cross reference the map of my cave to that of the land above so it is easier to prospect
Any suggestions
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