What's your reference for this formula?Pacho wrote:What are y'all talking about? Of course farming skill affects the ql of seeds, so do your stats! I don't know what stat affects farming, but if you have that stat at an insanely high level then even if your farming is at 1, the best seed you can get will be stat+skill quality. That won't mean that all your seeds will be that level, it just determines up to what quality your stuff can get to.
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Chakravanti
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- Joined: Sat Aug 29, 2009 3:38 am
Re: Crafting
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Crafting
not sure. but it might. hopefully not.
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PhaedrothSP
- Posts: 544
- Joined: Sat Aug 01, 2009 6:07 am
Re: Crafting
It seems as they mature the quality rating goes up also, my apple trees just went from q11 and q13, to q15 and 17.Artemis0 wrote:From the resources listed there, we got 1 Q9 Mulberry tree, 1 Q9 Apple tree, and 1 Q11 evergreen. More on the way to maturity.Chakravanti wrote:okay so maybe nothign affects the trees yet as well? from q95 soil, Q33 pots, @ Q10 seeds we're getting Q9 & Q11 trees >.>
30 farming, 1 survival. would be nice to have an answer on this tree business. ON what is, or what plans to be.
Considering the amount of resources that went into these, why on earth would they be so low?
I want super trees D:<
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Potjeh
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Re: Crafting
I think it should remain so that farming affects only planting, not harvest. This way newbies can trade labour for whatever they need.
Anyway, trees definitely gain quality as they mature.
Anyway, trees definitely gain quality as they mature.
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Bigfish
- Posts: 170
- Joined: Fri Aug 21, 2009 6:46 pm
Re: Crafting
Noticed that too. First lvl 9 branches than 10 now 12 ( not fully grown).Potjeh wrote:I think it should remain so that farming affects only planting, not harvest. This way newbies can trade labour for whatever they need.
Anyway, trees definitely gain quality as they mature.
How quality works: viewtopic.php?f=7&t=3057
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: Crafting
Bleh, I can't seem to find the post itself (search function sucks =| ), but it holds true as far as I've seen.Chakravanti wrote: What's your reference for this formula?
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g1real
- Posts: 881
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- Location: You are now breathing manually.
Re: Crafting
In fact, the max quality of seeds you can improve to is Farming skill + 50Chakravanti wrote:What's your reference for this formula?Pacho wrote:What are y'all talking about? Of course farming skill affects the ql of seeds, so do your stats! I don't know what stat affects farming, but if you have that stat at an insanely high level then even if your farming is at 1, the best seed you can get will be stat+skill quality. That won't mean that all your seeds will be that level, it just determines up to what quality your stuff can get to.
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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Chakravanti
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Re: Crafting
(Insert random arrangement of stats/skills/numbers/mathematical signs here) is how it really works.
>.>
>.>
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Devour
- Posts: 326
- Joined: Mon Jun 01, 2009 10:13 am
Re: Crafting
Well, if we times that by -1^2 and then divide by zero...
MY GOD, I HAVE DISCOVERED THE MEANING OF LIFE.
MY GOD, I HAVE DISCOVERED THE MEANING OF LIFE.