Calling all Roadbuilders!

General discussion and socializing.
Onmyouza
Posts: 13
Joined: Mon Aug 10, 2009 10:48 pm

Re: Calling all Roadbuilders!

Post by Onmyouza »

sami1337 wrote:Best would be to start with 1 tile and go from there. You could pave a 4 tile wide road but if noone is going to use it..
Yeah, I've felt the same. Still, if the reason why no one uses it is because it looks like a crappy road... :3
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g1real
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Joined: Sun Aug 09, 2009 10:30 am
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Re: Calling all Roadbuilders!

Post by g1real »

A 2 tile wide road is normally enough for 1 cart to go trough, for two-way it would be best to have a 3 wide road - 4 wide is just useless.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
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sami1337
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Joined: Tue May 26, 2009 1:52 pm

Re: Calling all Roadbuilders!

Post by sami1337 »

g1real wrote:A 2 tile wide road is normally enough for 1 cart to go trough, for two-way it would be best to have a 3 wide road - 4 wide is just useless.
1 tile is enough for a cart. 2 is usless. 3 is also useless as you can't pass other carts without going offroad. 4 allows carts to pass without hitting.
The ones who see things differently.

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dasneik
Posts: 83
Joined: Fri Jul 31, 2009 4:30 am

Re: Calling all Roadbuilders!

Post by dasneik »

I'm afraid the little road section I'm working on would have to slow down (or at worst, grind to a halt), primarily because I have to retreat and train up in order to withstand increasingly menacing aggro animals. Also, I'm getting disheartened as the woodcutting griefer/s have now encroached the forests along the road I'm building on. Hopefully if there are nature-loving rangers out there, they would confront those annoying bastards.
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theTrav
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Joined: Fri May 29, 2009 11:25 pm

Re: Calling all Roadbuilders!

Post by theTrav »

dasneik wrote:I have to retreat and train up in order to withstand increasingly menacing aggro animals. .
What time & time zone do you play? I could spend some time guarding you while you road build, unfortunately the next big chunk of time I'm going to be on is now a week away (Saturday and Sunday basically 12 hours UTC+10)
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PhaedrothSP
Posts: 544
Joined: Sat Aug 01, 2009 6:07 am

Re: Calling all Roadbuilders!

Post by PhaedrothSP »

theTrav wrote:
dasneik wrote:I have to retreat and train up in order to withstand increasingly menacing aggro animals. .
What time & time zone do you play? I could spend some time guarding you while you road build, unfortunately the next big chunk of time I'm going to be on is now a week away (Saturday and Sunday basically 12 hours UTC+10)
If you can give us a location of the part of road you're currently working on, I can help with the guard also.
dasneik
Posts: 83
Joined: Fri Jul 31, 2009 4:30 am

Re: Calling all Roadbuilders!

Post by dasneik »

theTrav wrote:
dasneik wrote:I have to retreat and train up in order to withstand increasingly menacing aggro animals. .
What time & time zone do you play? I could spend some time guarding you while you road build, unfortunately the next big chunk of time I'm going to be on is now a week away (Saturday and Sunday basically 12 hours UTC+10)
There's no need for guarding right now, but thanks for the concern. UTC +8 here, though I don't follow a schedule of play time. Since I'm not a member from any village, I treat the road work as a voluntary action. Anyone tough enough to survive Level V+ critters may do continue working on the road.
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sabinati
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Re: Calling all Roadbuilders!

Post by sabinati »

hey yall should start marking major roads in the maplib
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sami1337
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Joined: Tue May 26, 2009 1:52 pm

Re: Calling all Roadbuilders!

Post by sami1337 »

I am too occupied with stuff, else i'd lend you my shield and axe against level up to level 8 animals.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
dasneik
Posts: 83
Joined: Fri Jul 31, 2009 4:30 am

Re: Calling all Roadbuilders!

Post by dasneik »

NOTE Placements may not be accurate; please treat it as an abstract of what has been done so far:
Image
So it seems that my grandiose ambition of a straight road is kaput.

I no longer have much problems regarding wild game (only a max. of Level III critters appearing on my path for now).

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