Tree quality bug

The worst monsters in the Hearthlands warp the fabric of space and time..
User avatar
Xybb
Posts: 110
Joined: Sat Aug 08, 2009 11:03 am

Re: Tree quality bug

Post by Xybb »

loftar wrote:Well, currently neither palisades nor log cabins care about the quality of the blocks you put into them, so you could just use the blocks from stumps for them or anything else which doesn't.
Sorry for offtopic:

Does the quality of the bricks influence the hitpoints of brickwalls?
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Tree quality bug

Post by loftar »

Nope. It could certainly be argued that it should, though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
g1real
Posts: 881
Joined: Sun Aug 09, 2009 10:30 am
Location: You are now breathing manually.

Re: Tree quality bug

Post by g1real »

On a very small scale?

IE 100 QL wall would boost it by 20% (in all aspects, soak, hp)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
Voideka
Posts: 51
Joined: Wed Jul 15, 2009 4:04 am

Re: Tree quality bug

Post by Voideka »

Stumps aren't useless, they're just harder to remove. You can easily make 4 blocks by quartering a stump, and considering a tree doesn't generally grow in separate parts, it should be the same qual as the rest of it. The increased time to chop it up represents the difficulty and care taken when removing it (or so i thought). Since you're not rushing it, there's no reason it should suck.
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Tree quality bug

Post by sabinati »

Voideka wrote:Stumps aren't useless, they're just harder to remove. You can easily make 4 blocks by quartering a stump, and considering a tree doesn't generally grow in separate parts, it should be the same qual as the rest of it. The increased time to chop it up represents the difficulty and care taken when removing it (or so i thought). Since you're not rushing it, there's no reason it should suck.
i agree with this post.
User avatar
Seizure
Posts: 1021
Joined: Thu Sep 03, 2009 5:55 pm

Re: Tree quality bug

Post by Seizure »

sabinati wrote:
Voideka wrote:Stumps aren't useless, they're just harder to remove. You can easily make 4 blocks by quartering a stump, and considering a tree doesn't generally grow in separate parts, it should be the same qual as the rest of it. The increased time to chop it up represents the difficulty and care taken when removing it (or so i thought). Since you're not rushing it, there's no reason it should suck.
i agree with this post.
I agree with these posts.
User avatar
sami1337
Posts: 1125
Joined: Tue May 26, 2009 1:52 pm

Re: Tree quality bug

Post by sami1337 »

loftar wrote:Well, currently neither palisades nor log cabins care about the quality of the blocks you put into them, so you could just use the blocks from stumps for them or anything else which doesn't.
Using them to repair shit doesn't effect the ql of the thing you're repairing right?
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Tree quality bug

Post by loftar »

sami1337 wrote:Using them to repair shit doesn't effect the ql of the thing you're repairing right?
Indeed. I'm not sure it should be that way, but right now it is. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
kimya
Posts: 845
Joined: Mon Jun 01, 2009 1:35 am

Re: Tree quality bug

Post by kimya »

oh i hoped you could improve the quality of things by constantly repairing with higher quality. whatever. i also think that stumps should have the same quality as the rest of the tree.
ScegfOd
Posts: 284
Joined: Wed Oct 07, 2009 5:52 am

Re: Tree quality bug

Post by ScegfOd »

i would like to point out that when making doorways in ships, to make the corners they use the root/stump part of the tree. Because the grains of the wood bend naturally at that point, forming an L shape, you can use that L shape piece and keep the strength of the grain and have a corner in the ship.
rather than being lower quality, for some things it is the best quality part of the tree!
either 1, lower the time to remove a stump,
or 2, make it the same quality wood =P
loftar: New hair styles? Really? Seeing how Jorb never gets off his lazy ass to draw some, I almost want to add them to the game proper.
jorb: stfu n00b.

Return to “Bugs”