So, make a barkboat. It requires 1 string, 1 branch, 1 bark, 1 birchbark.
Grab enough materials for three barkboats (Or two, or more, I guess), and Craft All. It then eats all three birchbark, spent on one Barkboat, whilst other materials are spent as usual.
Not sure if it does the same for singular "Craft".
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Projeear
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Barkboat Bug [Uncapped Birchbark use]
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EnderWiggin
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Re: Barkboat Bug [Uncapped Birchbark use]
It's a well known bug. Server not optimally uses birch bark, which also counts as regular bark. Same reason as with hardened leather batch-crafting bug.
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MagicManICT
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Re: Barkboat Bug [Uncapped Birchbark use]
That's what I thought, too, but what he's describing isn't the same thing if I'm reading it correctly. Projeear is saying it uses all three birch bark on the first boat.EnderWiggin wrote:It's a well known bug. Server not optimally uses birch bark, which also counts as regular bark. Same reason as with hardened leather batch-crafting bug.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Tonkyhonk
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Re: Barkboat Bug [Uncapped Birchbark use]
well, op said for three barkboats (Or two, or more, I guess), so im guessing what Ender said just fits.
always remember that the item you put in your inventory LAST will be used FIRST.
if you put birch barks in your inventory LAST, then one bark boat will use 2 birch barks for one boat.
to avoid that, you always pick birch barks first, put them in your invent and normal barks last, and you are fine using "Craft All" button.
(although you cant avoid this when you make hardened-leather)
always remember that the item you put in your inventory LAST will be used FIRST.
if you put birch barks in your inventory LAST, then one bark boat will use 2 birch barks for one boat.
to avoid that, you always pick birch barks first, put them in your invent and normal barks last, and you are fine using "Craft All" button.
(although you cant avoid this when you make hardened-leather)
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Projeear
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Re: Barkboat Bug [Uncapped Birchbark use]
Apologies, I didn't do much testing.
Grabbed materials, Birchbark (3) last. Craft All. = One boat, -3 birchbark, -1 all other materials.
Grabbed more Birchbark (2). Craft all. = One boat, -2 Birchbark, -1 all over materials.
Grabbed materials, Birchbark (3) last. Craft All. = One boat, -3 birchbark, -1 all other materials.
Grabbed more Birchbark (2). Craft all. = One boat, -2 Birchbark, -1 all over materials.
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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EnderWiggin
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Projeear
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Re: Barkboat Bug [Uncapped Birchbark use]
No. Just the Birchbark.EnderWiggin wrote:regular bark disappeared too?
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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chibikid
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Re: Barkboat Bug [Uncapped Birchbark use]
so your saying make 3 boats cost you 9 Birchbark in all? and make 2 boat cost 4 Birchbark in all?