Game Client modified by Ender

Forum for alternative clients, mods & discussions on the same.

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GatewayFX
Posts: 2
Joined: Thu Jun 23, 2011 6:07 am

Re: Game Client modified by Ender

Post by GatewayFX »

itbrokeoff wrote:Thank you for the quick reply.

So if I've extracted it to C:\ and copied javaw.exe to the game file then should this work?

Code: Select all

start "C:\HnH_Ender_x64" -Djava.library.path="C:\HnH_Ender_x64" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se


It thorws up an error: Windows cannot find -Djava.library.path="C:\HnH_Ender_x64"


If you've copied javaw.exe to your game folder and you have run.bat in your game folder (which it sounds like you do) your code should look like this

.\updater\HnH_updater.exe
start javaw -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res
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Lithorn
Posts: 186
Joined: Fri Jan 28, 2011 11:25 am

Re: Game Client modified by Ender

Post by Lithorn »

I was trying to see if we could get a new font color for village chat, and or chat in general. For me, Bright red on a yellow background strains my eyes, espeically when played at native res. Anyway to change it to black?
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novaalpha
Posts: 1490
Joined: Sun Dec 26, 2010 11:42 pm
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Re: Game Client modified by Ender

Post by novaalpha »

feature suggestion: party chat window should not autoclose after party disbanded, because messages might be gone before recipient has a chance to read them (afk person for example). should be only closable manually.
PanAeon
Posts: 10
Joined: Tue May 24, 2011 7:31 am

Re: Game Client modified by Ender

Post by PanAeon »

I have a suggestion to add scripting support to enders's client. (Same as in arksu client only language will be Groovy). I have a prototype and I have successfully implemented more or less viable pathfinding, so we can automate a lots of tasks like farms or lamber-business .......

To people who thinks that will be unfair: It would have been if I just made script engine, and use it for my own profit. Now that it could be embedded into the client and everyone can use it I think of it as of a "game feature". And actually no one minds bugging the game ....
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Vigilance
Posts: 3561
Joined: Fri May 21, 2010 9:30 pm
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Re: Game Client modified by Ender

Post by Vigilance »

PanAeon wrote:I have a suggestion to add scripting support to enders's client. (Same as in arksu client only language will be Groovy). I have a prototype and I have successfully implemented more or less viable pathfinding, so we can automate a lots of tasks like farms or lamber-business .......

To people who thinks that will be unfair: It would have been if I just made script engine, and use it for my own profit. Now that it could be embedded into the client and everyone can use it I think of it as of a "game feature". And actually no one minds bugging the game ....


...

No. Absolutely not.

fucking botters. :evil:
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DeadlyPencil
Posts: 924
Joined: Sat Nov 21, 2009 12:17 am

Re: Game Client modified by Ender

Post by DeadlyPencil »

There seems to be an issue using objects from your hand on permanent objects. like a bucket on a cow or a piece of coal in a smelter. i have had the bucket problem on cows, and on water wells. 1 other villager has had the problem on cows. and then another villager has had the coal problem. (cows did have milk, and were milked by another person to test the problem).

basically, you have the item in your hand, and you cannot right click it onto the object. you will not move towards the object either. logging out and loggin in seems to solve the problem... not reproducible atm, iam hoping you remember changing something that could have caused this issue, it happens rarely.
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Game Client modified by Ender

Post by EnderWiggin »

was you zoomed in/out when rightclicking? and what client version do you have?
DeadlyPencil
Posts: 924
Joined: Sat Nov 21, 2009 12:17 am

Re: Game Client modified by Ender

Post by DeadlyPencil »

EnderWiggin wrote:was you zoomed in/out when rightclicking? and what client version do you have?


nope. nothing out of the ordinary. was milking cows then suddenly i couldn't anymore.
Gecan
Posts: 34
Joined: Thu Jun 16, 2011 1:42 am

Re: Game Client modified by Ender

Post by Gecan »

GatewayFX wrote:
itbrokeoff wrote:Thank you for the quick reply.

So if I've extracted it to C:\ and copied javaw.exe to the game file then should this work?

Code: Select all

start "C:\HnH_Ender_x64" -Djava.library.path="C:\HnH_Ender_x64" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se


It thorws up an error: Windows cannot find -Djava.library.path="C:\HnH_Ender_x64"


If you've copied javaw.exe to your game folder and you have run.bat in your game folder (which it sounds like you do) your code should look like this

.\updater\HnH_updater.exe
start javaw -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res


Here is what I found works well for me

Windows 64-bit

Code: Select all

.\updater\HnH_updater.exe
@ECHO OFF
SET BINDIR=%~dp0
CD /D "%BINDIR%"
"%ProgramFiles(x86)%\Java\jre6\bin\java.exe" -Xincgc -Xmx1G -jar haven.jar moltke.seatribe.se -r ./res
PAUSE


Windows 32 bit

Code: Select all

.\updater\HnH_updater.exe
@ECHO OFF
SET BINDIR=%~dp0
CD /D "%BINDIR%"
"%ProgramFiles%\Java\jre6\bin\java.exe" -Xincgc -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res
PAUSE
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GreenScape
Posts: 554
Joined: Thu Sep 16, 2010 2:39 pm
Location: Ukraine, Kyiv

Re: Game Client modified by Ender

Post by GreenScape »

I doscovered a bug with Armor Class calculation: it appears like since bear cape occupate 2 slots it's AC counts twice.
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