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Vanigo
- Posts: 146
- Joined: Mon Jun 22, 2009 1:03 am
Re: Game Development: Catching the Wind
Windblade? Is that a weapon for people with no metal?
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RaptorJedi
- Posts: 311
- Joined: Fri May 29, 2009 5:53 pm
Re: Game Development: Catching the Wind
Does wind just appear in the wind chimes?
Edit: Or is it like butterflies?
Edit: Or is it like butterflies?
<Megagun> FOx
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PhaedrothSP
- Posts: 544
- Joined: Sat Aug 01, 2009 6:07 am
Re: Game Development: Catching the Wind
It says they appear on heath land, the pretty purple land, so I'm guessing they're like butterflies. Though I haven't seen any, and my camp is right next to heath.RaptorJedi wrote:Does wind just appear in the wind chimes?
Edit: Or is it like butterflies?
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Nic
- Posts: 40
- Joined: Wed Sep 09, 2009 3:32 am
Re: Game Development: Catching the Wind
RaptorJedi wrote:Does wind just appear in the wind chimes?
Edit: Or is it like butterflies?
It's pretty much like butterflies. They travel just a little faster then sprint speed (or maybe just up to sprint speed) in a direct east direction, despawning when they hit the end of the heath. They seem to respawn at random point on the western edge once they despawn, though I can't confirm that 100%.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Catching the Wind
Worth noting that the wind direction changes every so often.Nic wrote:It's pretty much like butterflies. They travel just a little faster then sprint speed (or maybe just up to sprint speed) in a direct east direction
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Game Development: Catching the Wind
Dang, those things are hard to click on.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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Nic
- Posts: 40
- Joined: Wed Sep 09, 2009 3:32 am
Re: Game Development: Catching the Wind
Oh! That's good to know!jorb wrote: Worth noting that the wind direction changes every so often.
EDIT: I had two winds inside of my windchime and when I checked on them 15 minutes or so later, one was missing! And the other was still Q10.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: Catching the Wind
looks like bread dough and cavebulbs are more useful now
does the quality change with metal type
flexible recipes are cooljorb wrote:3) A lot of the metal recipes have been altered. Instead of using only iron, some now accept any metal, and some accept only iron, steel or bronze.
does the quality change with metal type
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Yolan
- Posts: 1097
- Joined: Wed Jun 03, 2009 3:26 pm
- Location: Japan
Re: Game Development: Catching the Wind
Just a thought... are we going to be able to use these captured winds to power our boats??
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Voideka
- Posts: 51
- Joined: Wed Jul 15, 2009 4:04 am
Re: Game Development: Catching the Wind
Why does the new dex food give half dex half con? I don't think there are any other stats (well maybe psyche, haven't tested yet) that are so impossible to gain with. The hilarious thing is most people have con as a high stat, so the more you eat the dex onion mushroom thing the more you may need to eat to level dex.