Daji's Graphic mod V.1.00

Forum for alternative clients, mods & discussions on the same.

Moderator: Phades

Butko
Posts: 542
Joined: Tue Sep 07, 2010 10:05 am

Re: Daji Graphic mod - File on 1st page

Post by Butko »

When we can get new smelter, kiln and that stuff for download?
Gray
Posts: 399
Joined: Mon Jan 25, 2010 1:53 pm

Re: Daji Graphic mod - File on 1st page

Post by Gray »

I love almost everything you made so far. The smelter doesnt look a brick construction, not very natural with the top part as well.

I dont know if this is much to ask but can you try to keep the objects realistic?
Example: If a jar is solely made with clay it should have a clay lid instead of cork.
If a bucket is solely made with wood it shouldnt have metal parts so on...

Edit: Gonna try this mod now.
User avatar
SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Daji Graphic mod - File on 1st page

Post by SacreDoom »

No offense, but mann, that is one dumb request..
User avatar
kohg
Posts: 589
Joined: Mon Feb 21, 2011 2:28 pm

Re: Daji Graphic mod - File on 1st page

Post by kohg »

smelter does look wierd though, and unfitting in the setting.
User avatar
SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Daji Graphic mod - File on 1st page

Post by SacreDoom »

I do like it, personally.
Gray
Posts: 399
Joined: Mon Jan 25, 2010 1:53 pm

Re: Daji Graphic mod - File on 1st page

Post by Gray »

SacreDoom wrote:No offense, but mann, that is one dumb request..
In what way?
User avatar
ravenguard19
Posts: 1300
Joined: Thu Jan 13, 2011 7:49 pm

Re: Daji Graphic mod - File on 1st page

Post by ravenguard19 »

Could u make new gfx for swords? more fantasylook for them will be great :D thanks a lot for your work btw
Image

Because we can and we will.... die!
User avatar
kohg
Posts: 589
Joined: Mon Feb 21, 2011 2:28 pm

Re: Daji Graphic mod - File on 1st page

Post by kohg »

SacreDoom wrote:I do like it, personally.
it seems like something pulled out from Thief the Metal Age, it does look nice but doesn't really fit with either HnH setting, or the other of Dajis work.
User avatar
SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Daji Graphic mod - File on 1st page

Post by SacreDoom »

Main problem with the objects (built on ground) is that their perspective seems wierd, because the actually seem to have more than one perpsective. they look all wobbly.
User avatar
DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Daji Graphic mod - File on 1st page

Post by DatOneGuy »

Only part unfitting about smelter is top. I like it overall, a lot.

As for perspective it would be nice if any of you actually had some consistency there but Sacre is right there really isn't too much consistency in the originals either.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Return to “The Wizards' Tower”