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Stiletto
- Posts: 6
- Joined: Sun Jun 26, 2011 9:59 pm
Quality tree
Ok so my village got quality 63 water. But how the hell do people get q140 wood planks and all this other high quality stuff? it makes no sense to me.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Quality tree
Saw quality is taken into account for boards. But tree quality will slowly go up with each generation, and people have been farming trees for a good 3 months already so their quality is quite highStiletto wrote:Ok so my village got quality 63 water. But how the hell do people get q140 wood planks and all this other high quality stuff? it makes no sense to me.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Quality tree
Board Q = sqrt (Saw Q * tree Q), averaged with character's Carpentry skill if skill < Board Q.Stiletto wrote:Ok so my village got quality 63 water. But how the hell do people get q140 wood planks and all this other high quality stuff? it makes no sense to me.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Quality tree
Assumptions: Currently using my best saw of Q178
140 = sqrt(178 * tree Q)
tree Q = 110
Ok, that's pretty damn high. However, we're forgetting troll bone saws. Troll bones can go up to Q300 for a L5 troll. Now, lets take the highest tree I've ever heard someone talk about. Pandemonium mentioned a Q98 tree. That would make a (Bone*5 + branch/6) Q266 bonesaw. Redoing the formula for this theoretical saw.
140 = sqrt(266 * tree Q)
Tree Q = 73
See the difference a good saw can make here?
But how do you get up that high? Well a good Q soil node is a good start for trees. Soil is much harder to get in the volume you need than water is. There's people selling Q70+ water if you anti up pearls and eidels. I know I've bought some, and 1 barrel is good for 100 trees. Q70 soil nodes aren't overly uncommon, you just need to get to know someone who has a node and is willing to sell. A key factor for tree planting is good quality planter's pots and a good quality herb table. Q100+ herb table is purchasable on the forums. The only area you might be lacking is on the planter pot. You wouldn't have the clay Q for a decent kiln to make your own, and they tend to be pricy to buy good Q from places.
The quality of each of those 4 inputs, and the tree seed, are each worth 1/5 the final tree Q +/- 5.
140 = sqrt(178 * tree Q)
tree Q = 110
Ok, that's pretty damn high. However, we're forgetting troll bone saws. Troll bones can go up to Q300 for a L5 troll. Now, lets take the highest tree I've ever heard someone talk about. Pandemonium mentioned a Q98 tree. That would make a (Bone*5 + branch/6) Q266 bonesaw. Redoing the formula for this theoretical saw.
140 = sqrt(266 * tree Q)
Tree Q = 73
See the difference a good saw can make here?
But how do you get up that high? Well a good Q soil node is a good start for trees. Soil is much harder to get in the volume you need than water is. There's people selling Q70+ water if you anti up pearls and eidels. I know I've bought some, and 1 barrel is good for 100 trees. Q70 soil nodes aren't overly uncommon, you just need to get to know someone who has a node and is willing to sell. A key factor for tree planting is good quality planter's pots and a good quality herb table. Q100+ herb table is purchasable on the forums. The only area you might be lacking is on the planter pot. You wouldn't have the clay Q for a decent kiln to make your own, and they tend to be pricy to buy good Q from places.
The quality of each of those 4 inputs, and the tree seed, are each worth 1/5 the final tree Q +/- 5.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Quality tree
Don't forget to mention that some trees have a very fast replant cycle--three days for fir if I recall. People have q100 crops already. I wouldn't be surprised at all if people have trees close to that.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Quality tree
Aye, like I mentioned pandas have Q100ish, I'm sure they're not the only faction with that. I doubt there's too many though because that requires very high Q resources to get with only Q100 plant fibers. Difference between trees and crops is that trees are capped pretty heavily by your resources. Once you hit your resource cap, every +10 points on the fiber Q will give you +1 tree Q through herb tables. Every 20 points of tree quality will give you a +1 of tree Q via better boards for burning planter pots. Since the tree will be soft capped by the inputs, the +/- 5 isn't enough to generate growth above your cap by much.MagicManICT wrote:Don't forget to mention that some trees have a very fast replant cycle--three days for fir if I recall. People have q100 crops already. I wouldn't be surprised at all if people have trees close to that.
Edit: Thinking about it though, the +/-5 could generate growth. Plant 20 trees, get one or two with +5. This is enough to raise the Q of your "average tree" by +1 for the next generation. Issue here being that you need to maintain the level of resources going into these trees. And for the top tier ones that might not be affordable to do the bulk 20 trees per gen you'd need to plant. Also note: You'd have to take seeds from only that tree. Meaning to plant the full 20 for next generation would require at least a month to harvest all the seeds you'd need. Planting bit by bit might let you get lucky though.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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cloakblade
- Posts: 534
- Joined: Fri Feb 18, 2011 10:37 am
Re: Quality tree
Lets say all the things you use are 10q. You don't always get a 10q tree. Often enough you will get a slight increase (I forget the exact numbers) the seed from this 11q tree you can replant and get a 12q. Repeat forever. I don't think the grind is quite that bad but you get the idea.
A.K.A. Suddo
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Quality tree
Agree. There's a random factor there, but it's not +/- 5. Seems like the higher you go, the less the random range gets, though. I've not put a study to it, though, so I can't even begin to guess at what, if any, changes there are.cloakblade wrote:Lets say all the things you use are 10q. You don't always get a 10q tree. Often enough you will get a slight increase (I forget the exact numbers) the seed from this 11q tree you can replant and get a 12q. Repeat forever. I don't think the grind is quite that bad but you get the idea.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.