DUDE. perma death is what makes this game so great. if anything there should be less inheritance.
and as stated there is plenty of pvp your just not in the right area.
as for the the dragons dropping q 300 bones. no. if the dragons had to drop q 300 bones there would be no point in raising survival, you just get a band of uber hunters with one survival and bingo a great heap of q 300 bones. if you had to raise your surv to q300 + get a really high q sharp tool its almost just as bad.
troll lairs wouldnt be that bad. it would just be a group of trolls no special items or anything. the skulls of all those trolls would be reward enough.
also dragons are drawn but im pretty sure that was just for fun
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ninja_yodeler
- Posts: 1880
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Re: Instances, dungeons, raids,...
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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novaalpha
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Re: Instances, dungeons, raids,...
You do realize that this kinda defeats the whole 'instance zone' purpose?Butko wrote:Well if death penalty is changed to much less loss then we could have raid those caves and have some more pvp around.
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Butko
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Re: Instances, dungeons, raids,...
Where do I wrote that you can get q 300 bone from dragon just like that? Ofc you would need to level up survival to 300 to get that quality. I only want to have better q source in game available. Having a cap which isn't so hard to get (200 survival) is bad. Also those lairs doesn't need to have inside 100 gold bars. Maybe only some nuggets. Maybe some pearls, some rare good quality items that you can get hard way by grinding like fucktard or simply get friends and raid a lair and defeat some though monsters and get same reward. I only want to have 2 options: if you are skilled in combat, go into lair and defeat monster and get stuff or grind like idiot for months, if you are not skilled in combat, to get same shit.ninja_yodeler wrote:DUDE. perma death is what makes this game so great. if anything there should be less inheritance.
and as stated there is plenty of pvp your just not in the right area.
as for the the dragons dropping q 300 bones. no. if the dragons had to drop q 300 bones there would be no point in raising survival, you just get a band of uber hunters with one survival and bingo a great heap of q 300 bones. if you had to raise your surv to q300 + get a really high q sharp tool its almost just as bad.
troll lairs wouldnt be that bad. it would just be a group of trolls no special items or anything. the skulls of all those trolls would be reward enough.
also dragons are drawn but im pretty sure that was just for fun
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Butko
- Posts: 542
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Re: Instances, dungeons, raids,...
Why do you think that? With less death penalty I would more likely go around and attack more people I see and maybe not kill them, but rob them.novaalpha wrote:You do realize that this kinda defeats the whole 'instance zone' purpose?Butko wrote:Well if death penalty is changed to much less loss then we could have raid those caves and have some more pvp around.
With enough (skilled) people in raids there wouldn't be dying there.
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novaalpha
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Re: Instances, dungeons, raids,...
I don't think you understand what instance zone is, because if you did, you would not suggest having pvp there.Butko wrote:Why do you think that? With less death penalty I would more likely go around and attack more people I see and maybe not kill them, but rob them.novaalpha wrote:You do realize that this kinda defeats the whole 'instance zone' purpose?Butko wrote:Well if death penalty is changed to much less loss then we could have raid those caves and have some more pvp around.
With enough (skilled) people in raids there wouldn't be dying there.
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Butko
- Posts: 542
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Re: Instances, dungeons, raids,...
Why not? Odditown is going to raid a dragon cave today, let's go and rape em and kill dragon and take loot.
Would be even more fun to have monster and some pvp action at same time.
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sabinati
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Re: Instances, dungeons, raids,...
novaalpha wrote: I don't think you understand what instance zone is,
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Jackard
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Re: Instances, dungeons, raids,...
instances are private to your party specifically so you don't have other players fucking with youButko wrote:Why do you think that? With less death penalty I would more likely go around and attack more people I see and maybe not kill them, but rob them. With enough (skilled) people in raids there wouldn't be dying there.
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Butko
- Posts: 542
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Re: Instances, dungeons, raids,...
There can be both normal cave and instances or only one type. For more "drama" there should be only normal caves so everyone can fuck you around da corner.Jackard wrote:instances are private to your party specifically so you don't have other players fucking with youButko wrote:Why do you think that? With less death penalty I would more likely go around and attack more people I see and maybe not kill them, but rob them. With enough (skilled) people in raids there wouldn't be dying there.
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Jackard
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