Treacherous swamps

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Elden
Posts: 60
Joined: Tue May 24, 2011 3:04 pm

Treacherous swamps

Post by Elden »

I was browsing through the Row Boats Through Swamps thread and just came to an idea. a cruel one. Tbh, i'm not sure if it's worth implementing, but since ideas on this forum aren't likely to be implemented anyway, here it is to discuss. :)

In short - some swamps, probably with particular appearence, are treacherous. They have areas acting as normal swamp, shallow water and deep water(boatable like was suggested in linked thread), But... they all have the same appearence, and do not check for swimming turned on. :twisted:

Sooo, you'd better know safe passages through the swamp or have lots of const. also its useful to know boatable passages(deep and shallow water-like tiles) to be able to go fast through it, hauling some chests in your boat, foraging mantles and toadstools.
That imo would liven up swamp wondering much. xD And if those swamps are vast enough and have isles, make a swamp-dwelling an exiting way to live.)))

PS: Everyone knows that swamps are dangerous. Hearthlings must not be an exeption.)
Tried a few shots on search and found none.
User avatar
cobaltjones
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: Treacherous swamps

Post by cobaltjones »

"Ender please implement treacherous swamp highlighting!!!"

(Every dangerous / exciting part of the game that's not PVP is ruined by custom clients)
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Treacherous swamps

Post by sabinati »

they might be able to implement it serverside in such a way that it's indistinguishable to the client... if they could (and possibly also make it change from time to time) it would be great. of course they would also need to make it effect animals too which would mean swimming bears :twisted:
Butko
Posts: 542
Joined: Tue Sep 07, 2010 10:05 am

Re: Treacherous swamps

Post by Butko »

No. Bad idea. Back to drawing board.
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Treacherous swamps

Post by sabinati »

i don't think that you're capable of making that judgement, butko
Butko
Posts: 542
Joined: Tue Sep 07, 2010 10:05 am

Re: Treacherous swamps

Post by Butko »

sabinati wrote:i don't think that you're capable of making that judgement, butko
Oh and you are? Go back to your corner and don't write if you have nothing more smarter to write than this.
User avatar
cobaltjones
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: Treacherous swamps

Post by cobaltjones »

Butko wrote:No. Bad idea. Back to drawing board.
Butko wrote:Go back to your corner and don't write if you have nothing more smarter to write than this.
User avatar
Phizuol
Posts: 435
Joined: Thu Sep 09, 2010 6:26 pm
Location: Florida

Re: Treacherous swamps

Post by Phizuol »

Butko wrote:more smarter
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Treacherous swamps

Post by sabinati »

Butko wrote:
sabinati wrote:i don't think that you're capable of making that judgement, butko
Oh and you are? Go back to your corner and don't write if you have nothing more smarter to write than this.
your ideas are objectively bad and you are told this by someone almost every time you post one. gtfo of c&i
User avatar
bmjclark
Posts: 4053
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Treacherous swamps

Post by bmjclark »

Butko wrote:No. Bad idea. Back to drawing board.
Coming from the person that suggested instances in hnh :lol:
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.

Return to “Critique & Ideas”