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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Game Development: Catching the Wind
You realize I now need to put a windchime in my house, right?
Surprise.
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Amagineer
- Posts: 20
- Joined: Sun Sep 06, 2009 5:24 pm
Re: Game Development: Catching the Wind
I caught a wind, stuck it in the chimes, went to bed, and woke up to find my windchimes missing... Can anyone tell me what happens to windchimes? Do they ASPLODE?
~/\/eer
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Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: Game Development: Catching the Wind
Yes, if you read the skill description which NO ONE does, it says they shouldn't be kept too long, for they grow powerful. As in, they get too strong and escape.Amagineer wrote:I caught a wind, stuck it in the chimes, went to bed, and woke up to find my windchimes missing... Can anyone tell me what happens to windchimes? Do they ASPLODE?
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Chaosshield
- Posts: 62
- Joined: Tue Aug 11, 2009 5:15 am
Re: Game Development: Catching the Wind
windchimes + house = everytihng in the house going aspload plus rampaging tornadoes everywhere destroying everything and doing like 100 damage in 3 seconds to me all in one damage incrimentsAmagineer wrote:I caught a wind, stuck it in the chimes, went to bed, and woke up to find my windchimes missing... Can anyone tell me what happens to windchimes? Do they ASPLODE?
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Game Development: Catching the Wind
Ahh! I sit here for ten minutes in the wide open hearth, nothing around, perfectly still.
Nothing.
Then I get up and go eat some apples and JUST AS I LEAVE MY POSITION THREE (3 count 'em THREE) winds come wooshing past where I was. Are they tied to something? What makes them appear?
Nothing.
Then I get up and go eat some apples and JUST AS I LEAVE MY POSITION THREE (3 count 'em THREE) winds come wooshing past where I was. Are they tied to something? What makes them appear?
Surprise.
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Voideka
- Posts: 51
- Joined: Wed Jul 15, 2009 4:04 am
Re: Game Development: Catching the Wind
I hope a swim toggle is on that list. I refuse to get swim until there is a toggle as I really don't want to die, but that means I can't explore all that much.loftar wrote:Cartography is something that I feel should be done rather soon, indeed. The problem is just that there are so many things which should be done rather soon right now. My to-do list is a bit of a mess currently.
(For reference, I am currently working on debugging the new account server that I've recently finished, which should eliminate many of the super-lag-spikes)
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XkrikX
- Posts: 234
- Joined: Sat Aug 15, 2009 6:39 am
- Location: under a rock in the forest
Re: Game Development: Catching the Wind
will you be able to make keys with copper/bronze bars instead of just wrought iron?
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Lightning4
- Posts: 131
- Joined: Fri May 29, 2009 10:40 pm
Re: Game Development: Catching the Wind
Wind, while it is improving in QL, slowly damages the chimes it is in over time. Eventually they'll break.Amagineer wrote:I caught a wind, stuck it in the chimes, went to bed, and woke up to find my windchimes missing... Can anyone tell me what happens to windchimes? Do they ASPLODE?
My rough estimate is about 3-4 hours before they thoroughly break, so I'd say check it every so often to make sure.
Then I'm hearing reports of the whole damn thing going nuts and exploding in a violent storm. Maybe what happens if you let it crumble with a high QL wind inside?
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TheJohan
- Posts: 34
- Joined: Sun Aug 09, 2009 9:15 pm
Re: Game Development: Catching the Wind
what can i do with the wind, cause at the moment it feels kind of pointless
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Catching the Wind
A sword.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose