It is such a PIA to adjust speed after carrying an object, especially when reorganizing areas. This function is already in place with the cart, it makes perfect sense to apply it here. It would obviously toggle to the fastest low-stam-drain speed for the present tile. It is intuitive interface and the function already exist so I would think it not difficult to implement. I might be wrong. I'm not a programmer so don't shoot me for saying that please. Thank you for your time and consideration!
Oh...and plowing.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Autospeed after drop.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Autospeed after drop.
This.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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kaka
- Posts: 673
- Joined: Fri Apr 03, 2009 8:31 am
- Location: Château de Gâteau
Re: Autospeed after drop.
I would prefer if you would set a desired speed when you're choosing your speed,
which would then be automatically used whenever it is available.
which would then be automatically used whenever it is available.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Autospeed after drop.
Indeed.kaka wrote:I would prefer if you would set a desired speed when you're choosing your speed,
which would then be automatically used whenever it is available.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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kaka
- Posts: 673
- Joined: Fri Apr 03, 2009 8:31 am
- Location: Château de Gâteau
Re: Autospeed after drop.
Then get to it, you lazy bum!
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Autospeed after drop.
But you know, it's such an easy thing to do that I could fix it at any time, so why now? :)kaka wrote:Then get to it, you lazy bum!
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Autospeed after drop.
Because the rest of us players who are actually grateful asked nicely. =D
/kissass
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Autospeed after drop.
HAY! What's up this weekend guys =D (BUMP)
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
-
Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Autospeed after drop.
bump.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Autospeed after drop.
Such an easy thing to do yet it takes months to implement eh? So probably I shouldn't expect seedbags being useful in the near trimester eh?
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."