Ferrous metal quality formulae

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Sitting_Bill
Posts: 503
Joined: Tue Mar 15, 2011 12:35 am

Re: Ferrous metal quality formulae

Post by Sitting_Bill »

Oh dear - still confused :oops:

Basically, the plan should be to make the highest q smelter I can, and then make everything else of Q >= the cast quality, since everything else just softcaps?

...or is the hammer+anvil NOT just a softcap, and I should buy as high a q as possible? Does hammer+anvil also raise the Q of weapons and armour I make on it, if its Q is higher than the bars I'm using?

Sorry I'm being slow with this, its just I am probably going to nearly bankrupt my poor village buying this stuff, so I don't want to make a silly mistake :P
in game character: Gunnar of Hlidarendi
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DatOneGuy
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Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Ferrous metal quality formulae

Post by DatOneGuy »

Hammer+Anvil raise Q of armor/weapons/anything made with it. Always get the highest possible.
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Sevenless
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Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Ferrous metal quality formulae

Post by Sevenless »

Sitting_Bill wrote:Oh dear - still confused :oops:

Basically, the plan should be to make the highest q smelter I can, and then make everything else of Q >= the cast quality, since everything else just softcaps?

...or is the hammer+anvil NOT just a softcap, and I should buy as high a q as possible? Does hammer+anvil also raise the Q of weapons and armour I make on it, if its Q is higher than the bars I'm using?

Sorry I'm being slow with this, its just I am probably going to nearly bankrupt my poor village buying this stuff, so I don't want to make a silly mistake :P
Anvil/hammer increases quality, as does smelter. Having a good Q on both of those should be an aim as soon as you can afford it. Best clay goes to good kiln first obviously.
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Sitting_Bill
Posts: 503
Joined: Tue Mar 15, 2011 12:35 am

Re: Ferrous metal quality formulae

Post by Sitting_Bill »

Thanks guys, you're both always so helpful :)
in game character: Gunnar of Hlidarendi

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