That sounds much too risky for someone who isn't good at the combat system. I'd revise it to 40, 100, 150, 250.MagicManICT wrote:Otherwise, here's what you need for each animal (based on a new player not familiar with the combat system):
fox 25-30
boar 60-75
deer 90-100
bear 250+ and make sure to have a high damage (200+) weapon. The higher the better.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Builds for different jobs and characters.
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Demon1
- Posts: 20
- Joined: Sun Jun 26, 2011 6:01 pm
Re: Builds for different jobs and characters.
You guys are always so helpfull. With a topic I address several questions. Thanks very much!Potjeh wrote:That sounds much too risky for someone who isn't good at the combat system. I'd revise it to 40, 100, 150, 250.MagicManICT wrote:Otherwise, here's what you need for each animal (based on a new player not familiar with the combat system):
fox 25-30
boar 60-75
deer 90-100
bear 250+ and make sure to have a high damage (200+) weapon. The higher the better.
Some more questions if possible:
- How often the game update with new content?
- There will be more animals?
- More skills?
Because I think there are only a few animals to hunt... and they need lot of skill to be hunted...
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Robertzon
- Posts: 1483
- Joined: Mon Jan 03, 2011 11:51 pm
Re: Builds for different jobs and characters.
1. when the devs finish salem..
2. dno
3. dno
adding stuff is up to them
2. dno
3. dno
adding stuff is up to them
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Dataslycer
- Posts: 1420
- Joined: Sat Jan 30, 2010 5:06 am
Re: Builds for different jobs and characters.
Up to 100 for a boar? Any reason for that? I agree with the rest probably and probably should update my guide accordingly.Potjeh wrote:That sounds much too risky for someone who isn't good at the combat system. I'd revise it to 40, 100, 150, 250.MagicManICT wrote:Otherwise, here's what you need for each animal (based on a new player not familiar with the combat system):
fox 25-30
boar 60-75
deer 90-100
bear 250+ and make sure to have a high damage (200+) weapon. The higher the better.
It used by be updated fairly often but has slowed down substantially now until matters have been taken care of, either Salem or jorb's moving.Some more questions if possible:
- How often the game update with new content?
- There will be more animals?
- More skills?
Because I think there are only a few animals to hunt... and they need lot of skill to be hunted...
There has been rumors of implementing wolves but loftar doesn't have a good enough AI for that yet. In fact from world 1 to world 3 we had the same animals and only troll was added to world 4.
There has been talk of revising the combat system but that's fairly far in the future so not likely. There may be re-balancing of the current one though (punch and range combat in particular).
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Builds for different jobs and characters.
Boar is the first time you have to worry about advantage, it can take some time to get the hang of it so better play it safe.
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Dataslycer
- Posts: 1420
- Joined: Sat Jan 30, 2010 5:06 am
Re: Builds for different jobs and characters.
Hmm that is a good point.
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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cloakblade
- Posts: 534
- Joined: Fri Feb 18, 2011 10:37 am
Re: Builds for different jobs and characters.
I'd put boar in 70-100 and deer in 90-150. They are large ranges but a good weapons, stats and expiernce can sway these number greatly. Bears you should range down unless you wish to taught the lag gods.
A.K.A. Suddo
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Builds for different jobs and characters.
Boar range sounds good, but I've been a noob rather more recently than most. Deer if you're uaing them directly, and not using water or anything have quite a few tricks up their sleeve. I got (to my great embarassment) trounced by a deer when I had 200+ UA. >.> I left D/G on too long and it got a hit on me past my def bar. Until you learn to switch stances properly I highly doubt your average clumbsy joe could take down a deer with 90 UA.cloakblade wrote:I'd put boar in 70-100 and deer in 90-150. They are large ranges but a good weapons, stats and expiernce can sway these number greatly. Bears you should range down unless you wish to taught the lag gods.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Jman235
- Posts: 64
- Joined: Wed Jun 30, 2010 4:01 am
Re: Builds for different jobs and characters.
I've killed a bear with a q12 sling and 25mm before. Granted, I was in a boat and it took 40 mins, so I guess it's not quite worth that.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Builds for different jobs and characters.
I've done this before. You can usually recover from a couple of hits from deer. Boars, on the other hand, actively work to gain advantage. That's why you need the extra UA for a bit of a buffer against lag (or just lack of skill).Sevenless wrote: I got (to my great embarassment) trounced by a deer when I had 200+ UA. >.> I left D/G on too long and it got a hit on me past my def bar. Until you learn to switch stances properly I highly doubt your average clumbsy joe could take down a deer with 90 UA.
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