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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Walljump Raiders.
If you just remove teleporting without at least something along the lines Potjeh often proposed, then I and probably alot more people are out of here. I am sure as hell not going to walk to our idol everything I need something from there. As inner city travel systems crs should definitely stay. (Not the place and time for this probably)
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Walljump Raiders.
cant remove teleportation without working on some other things
Jackard wrote:So here's a list of various methods for encouraging mundane travel before you decide to do whatever with teleportation:
(i listed mounts last because they are probably more work than all of the rest)
- Easier to build milestones with no bounding box
- Marching speed bonus (and no stamina drain for following milestones?)
- Abstracted keys (replace keys with permissions)
- Directional and/or map-based automovement
- Players marking routes on maps, acts like milestones
- Bridges
- Faster stump removal
- Designations for roadbuilding
- Pack animals (i usually use alts for this but it gets annoying)
- Hidden caches
- Queueing movement with waypoints
- Mounts
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Walljump Raiders.
I also like those ideas, but bridges were impossible weren't they?
I personally use rafts

I personally use rafts
Teleportation is a load of shit. All those ideas sound goodAracos wrote:Lol every single bug abusing post, end talking about siege mechanics. I think a good fix for this problem would be to remove all the XR system and teleport system. That would mean, keyalts, trading caravans, probably markets... a lot more of fun. If u remove teleport and put horses into gameprofit!. I dont want to see trebuchets or 8h rams, a thing u built during months cant be destroyed in minutes while u are offline.

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Walljump Raiders.
Bridges are impossible with the current system. Developing them would necessitate changing that.
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TheVampirate
- Posts: 96
- Joined: Tue Jun 14, 2011 9:07 am
Re: Walljump Raiders.
Could even have it as a "key ring" concept to keep it "period". An unlootable keyring that simply stores the "keys" (permissions) you have.Jackard wrote:cant remove teleportation without working on some other things
Jackard wrote:So here's a list of various methods for encouraging mundane travel before you decide to do whatever with teleportation:
[*]Abstracted keys (replace keys with permissions)
[*]Mounts[/list]
(i listed mounts last because they are probably more work than all of the rest)
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virus_128
- Posts: 220
- Joined: Mon Aug 30, 2010 12:28 am
Re: Walljump Raiders.
fuck yeah, remove teleport pls.
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Saphireking65
- Posts: 856
- Joined: Tue Feb 22, 2011 5:35 pm
- Location: Stormwind
Re: Walljump Raiders.
Key looting shouldn't be removed at all. Just make it harder for people to figure out where said keys go. I.E. not telling them "You don't have the key to that gate" instantly, and instead making them have to walk up to said gate before the message pops up.
Jackard wrote:fucking wizardsSotsa wrote:I'm sad to see a wizard has shrunk your cabin and put it in a bottle.
better luck next time.
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Walljump Raiders.
Removing keystealing wouldnt be all bad if the siege system gets a revampSaphireking65 wrote:Key looting shouldn't be removed at all. Just make it harder for people to figure out where said keys go. I.E. not telling them "You don't have the key to that gate" instantly, and instead making them have to walk up to said gate before the message pops up.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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tempwad
- Posts: 383
- Joined: Thu Feb 10, 2011 1:03 pm
Re: Walljump Raiders.
removing teleportation things will make game more hardcore.
trapped? masturbate.
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Aracos
- Posts: 491
- Joined: Mon Jan 10, 2011 12:47 am
Re: Walljump Raiders.
Removing keystealing should stay as it is now.
And about walking to the places, wouldnt be too bad with some new things, like the things packard said.
And about walking to the places, wouldnt be too bad with some new things, like the things packard said.

Winter is coming...