Server hardware problem

Announcements about major changes in Haven & Hearth.
noaah
Posts: 300
Joined: Mon Jun 13, 2011 7:17 am
Location: Camp Pendleton, CA

Re: Server hardware problem

Post by noaah »

Well that was quick.
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cobaltjones
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Joined: Tue Dec 07, 2010 1:27 am

Re: Server hardware problem

Post by cobaltjones »

Well apparently the nuked areas look exactly as they once did, only you can't access them because of an invisible wall much like the edges of the world map.

No bottomless black pit or barren treeless wasteland. Lame.
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Vigilance
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Joined: Fri May 21, 2010 9:30 pm
Location: fog of irrelevancy

Re: Server hardware problem

Post by Vigilance »

That was shortlived.

...but good, because I found my storehouse and all of my q0 wood is intact. :)
cobaltjones wrote:Well apparently the nuked areas look exactly as they once did, only you can't access them because of an invisible wall much like the edges of the world map.

No bottomless black pit or barren treeless wasteland. Lame.
thats pretty dumb. :|
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Shadow7168
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Joined: Tue Aug 03, 2010 8:33 pm

Re: Server hardware problem

Post by Shadow7168 »

jacob232 wrote:what would happen if i walked into one of the fried areas?
It would be blank, you might/might not be able to walk on nuked parts of the map, depending on what Jorbtar did for the coding.
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
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rozn
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Re: Server hardware problem

Post by rozn »

If Pando was nuked then at least you could still see the city from the edge :P
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
OdinLives
Posts: 27
Joined: Mon May 30, 2011 1:25 pm

Re: Server hardware problem

Post by OdinLives »

Wipe and restart, its not a problem, because the russian bot-armys will rebuild all very fast, so the common IMBA situation is restored.
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tempwad
Posts: 383
Joined: Thu Feb 10, 2011 1:03 pm

Re: Server hardware problem

Post by tempwad »

loftar wrote:(-2, -2) also seems affected.
recovery of the old world could bring more surprises later,
and more bad areas of ​​the map.

if generating of the new map for world6 is so hard task,
may be you can generate a small new map for us,
1 supergrid for example, and extend it to 5x5 later?
this could greatly facilitate your work, and we can play.
trapped? masturbate.
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jacob232
Posts: 83
Joined: Sat Feb 19, 2011 3:20 am

Re: Server hardware problem

Post by jacob232 »

ha ha we survived 2012(yes i know it arrived early)
so this one time at band camp.............
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Shadow7168
Posts: 753
Joined: Tue Aug 03, 2010 8:33 pm

Re: Server hardware problem

Post by Shadow7168 »

tempwad wrote:
loftar wrote:(-2, -2) also seems affected.
recovery of the old world could bring more surprises later,
and more bad areas of ​​the map.

if generating of the new map for world6 is so hard task,
may be you can generate a small new map for us,
1 supergrid for example, and extend it to 5x5 later?
this could greatly facilitate your work, and we can play.
5km squared isn't much...
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
noaah
Posts: 300
Joined: Mon Jun 13, 2011 7:17 am
Location: Camp Pendleton, CA

Re: Server hardware problem

Post by noaah »

So what's the reason behind the constant crashes if you know yet?
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