Just a thought,
Why not make it possible to build hearthfires as well as walls and gates (and claims) inside caves? Not to mention whatever other things you might want.
Unlike some, I don't really see giant underground cities fitting in well with this worlds mythos, but hermits and outlaws (not to mention witches and cultists) occupying distant caves makes sense to me.
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Laremere
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Re: Living in Caves
Well, I think this idea will become less pleasant with the introduction of cave trolls.

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loftar
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Re: Living in Caves
I agree, emphatically. The only reason why we haven't made the caves inhabitable yet is because of the terrible things it could do to the tracking of crime scents, which is a problem we haven't managed to solve yet. This might be a good time to mention that mines can be prospected for in caves, though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Yolan
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Re: Living in Caves
Yes, I found a tin mine inside one once. =D
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Fluffy
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Re: Living in Caves
why not make it so each cave has a certain I.D.(cave 00000001, cave 00000010, so on), and when a hearth fire is in a mine, that I.D. is applied to it(hearth fire (cave I.D.)). when you're tracking that hearth fire it searches for an I.D., and if it sees one the arrow thing points toward the cave entrance corresponding to the I.D.? Same thing would apply to persons too, but temporarily.loftar wrote:I agree, emphatically. The only reason why we haven't made the caves inhabitable yet is because of the terrible things it could do to the tracking of crime scents, which is a problem we haven't managed to solve yet. This might be a good time to mention that mines can be prospected for in caves, though.
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loftar
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Re: Living in Caves
Because there is no obvious way to tie any given location in the cave world to any given cave identity.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Jackard
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Re: Living in Caves
do caves have more than one entrance, or do they all dead end?
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loftar
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Re: Living in Caves
Some have multiple entrances.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Jackard
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Re: Living in Caves
sounds useful
having tunnels gives an incentive for actually exploring them, especially if you can use them to dodge rivers or animals
having tunnels gives an incentive for actually exploring them, especially if you can use them to dodge rivers or animals
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Chaosshield
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Re: Living in Caves
Found a cave with 12 exits that went allllll over