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ArPharazon
- Posts: 173
- Joined: Thu Jul 23, 2009 12:24 am
Re: Game Development: Catching the Wind
Man, I've just tried using some winds... They *blow*!
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PhaedrothSP
- Posts: 544
- Joined: Sat Aug 01, 2009 6:07 am
Re: Game Development: Catching the Wind
I'm liking how making bronze gives me 3 bars, though I'm wondering if thats tied into the nature/industry slider.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Catching the Wind
output = inputPhaedrothSP wrote:I'm liking how making bronze gives me 3 bars, though I'm wondering if thats tied into the nature/industry slider.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Game Development: Catching the Wind
So obviously people didn't catch on after the whole swimming debacle...
Listen folks, if a skill contains the word "warning" or "danger" or even suggests that there might be some sort of "consequence" then translate that to:
TRY THIS AND WE WILL KILL YOUR CHARACTER AND EVERYONE YOU EVER LOVED
Listen folks, if a skill contains the word "warning" or "danger" or even suggests that there might be some sort of "consequence" then translate that to:
TRY THIS AND WE WILL KILL YOUR CHARACTER AND EVERYONE YOU EVER LOVED
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Blaze
- Posts: 1072
- Joined: Sun May 31, 2009 3:59 am
- Location: Hearth
Re: Game Development: Catching the Wind
and any pets you may have at the moment, regardless of personal attachments ranging from despising them to liking them more than what may be considered socially acceptable.theTrav wrote:So obviously people didn't catch on after the whole swimming debacle...
Listen folks, if a skill contains the word "warning" or "danger" or even suggests that there might be some sort of "consequence" then translate that to:
TRY THIS AND WE WILL KILL YOUR CHARACTER AND EVERYONE YOU EVER LOVED
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Catching the Wind
every new update is just a new and exciting way for the devs to satisfy their bloodlust.
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Yolan
- Posts: 1097
- Joined: Wed Jun 03, 2009 3:26 pm
- Location: Japan
Re: Game Development: Catching the Wind
It _is_ starting to get a bit suspicious, isn't it?
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XkrikX
- Posts: 234
- Joined: Sat Aug 15, 2009 6:39 am
- Location: under a rock in the forest
Re: Game Development: Catching the Wind
i wonder if you can drop powerful winds to blast down palisades, if so, this will be very scary, just queitly working in the fields one night, and....Chaosshield wrote: windchimes + house = everytihng in the house going aspload plus rampaging tornadoes everywhere destroying everything and doing like 100 damage in 3 seconds to me all in one damage incriments
BAM
some guys drop a tornado on yer wall, on yer field take anything that aint nailed down, drop tornados on everything that is, and run off
seeming what happened to this guy, this might be possible
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PhaedrothSP
- Posts: 544
- Joined: Sat Aug 01, 2009 6:07 am
Re: Game Development: Catching the Wind
That'd be crazy, building a windchime next to a wall, put some good winds in there and wait for them to go berserk with power. Its like a time bomb. 
Though I wonder if they would even be strong enough to take down walls.
Though I wonder if they would even be strong enough to take down walls.
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XkrikX
- Posts: 234
- Joined: Sat Aug 15, 2009 6:39 am
- Location: under a rock in the forest
Re: Game Development: Catching the Wind
drop a couple chimes 